Groups | Search | Server Info | Login | Register


Groups > comp.sys.acorn.games > #273

Re: Extensively revamped Doom WAD (mostly) authored on RISC OS

Newsgroups comp.sys.acorn.games
Date 2014-04-01 16:34 -0700
References <cb2789a5-2c95-49cf-83f5-cf8d4573027e@googlegroups.com> <bacf057a-1264-40e0-8b1b-c5885c74fb57@googlegroups.com>
Message-ID <623c8d43-e56f-42bd-9136-2e2f14682fcc@googlegroups.com> (permalink)
Subject Re: Extensively revamped Doom WAD (mostly) authored on RISC OS
From cs99cjb@gmail.com

Show all headers | View raw


On Monday, 24 March 2014 19:05:59 UTC, jeffrey....@gmail.com  wrote:
> On Sunday, 23 March 2014 14:32:21 UTC, cs9...@gmail.com  wrote:
> 
> 
> 
> > This PWAD has been tested with Chocolate Doom (using the -merge option on the command line) and therefore should not exceed any of the static limitations of the vanilla Doom engine. However, I recommend instead using ZDoom or any other source port that fixes the bug where monsters get stuck in doorways.
> 
> 
> 
> OK, I took the hint and fixed my Doom so that the monsters can navigate through doors!

Thanks, I tested it and the improvement is noticeable. Did you play my map?

I see that you used Lee Killough's algorithm, which is more sensible than reinventing the wheel. However, this area of code is labelled as a "compatibility minefield" in the source code of PRBoom (also used as the basis of the iOS port).

Did you consider the implications for demo playback? Apart from that this change should be an unmitigated improvement. I don't see any compatibility options. Did the demos ever work properly with your Doom? They never worked with the Eddie Edwards port of Doom as far as I know.

Cheers,

Christopher

Back to comp.sys.acorn.games | Previous | NextPrevious in thread | Next in thread | Find similar


Thread

Extensively revamped Doom WAD (mostly) authored on RISC OS cs99cjb@gmail.com - 2014-03-23 07:32 -0700
  Re: Extensively revamped Doom WAD (mostly) authored on RISC OS jeffrey.a.doggett@gmail.com - 2014-03-24 12:05 -0700
    Re: Extensively revamped Doom WAD (mostly) authored on RISC OS cs99cjb@gmail.com - 2014-04-01 16:34 -0700
      Re: Extensively revamped Doom WAD (mostly) authored on RISC OS jeffrey.a.doggett@gmail.com - 2014-04-01 23:54 -0700

csiph-web