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| Newsgroups | comp.programming |
|---|---|
| Date | 2023-07-23 09:04 -0700 |
| References | (5 earlier) <u9db6n$359g5$1@dont-email.me> <0c4b6149-511e-432c-a5b7-c7c88a865006n@googlegroups.com> <70c10615-2473-4f66-ab1c-c632aa33fa5cn@googlegroups.com> <f95fe6e8-b77b-42ba-a3d9-78057e1101c0n@googlegroups.com> <87fs5en385.fsf@bsb.me.uk> |
| Message-ID | <2acaaaae-4e27-4318-a3f2-3b8c4e43db9en@googlegroups.com> (permalink) |
| Subject | Re: random points near central point |
| From | Y <yyyyyyyyyayayayyyyyaaaaaa@hotmail.com> |
You classify Yourself as a . ? On Sunday, July 23, 2023 at 4:53:51 PM UTC+3, Ben Bacarisse wrote: > fir <profes...@gmail.com> writes: > > > sobota, 22 lipca 2023 o 21:24:23 UTC+2 Ed Prochak napisał(a): > >> On Friday, July 21, 2023 at 8:55:36 AM UTC-4, fir wrote: > >> [] > >> > no i dont want to put an asteroid in 'cylinder' from radius r1 to r2 > >> > i want to set most of them in circle r1 and rest in cylinder from r1 to r2 > >> > such way it would look naturally such as a n group of astronomical things > >> > or pieces of things when you shatter them on the floor - most density in > >> > the centre till r1 less near r2 and none outside r2 > >> > > >> I suggest you define your expected distribution first. > >> You might begin by defining the distribution you really want. > >> case 1: Is it constant density from 0 to r1 and then linear decline of density from r` to r2? > >> case 2: is is a natural distribution of "astronomical things"? > >> (clearly not like case 1, consider the solar system, including the asteroid belt) > >> case 3: is it a random scattering as "when you shatter them on the floor" > >> (clearly not like case 1 or 2. This is a gaussian distribution.) > >> case 4: SOMETHING ELSE??? > >> > >> State your desire clearly and we may be able to help you. Without a clear goal, > >> you'll be debugging potential solutions forever. > >> > >> Ed > > > > i dont care to much exactly i need to set a pack of 200 asteroids > > around some point to look good (but this should be not to much density > > in centre, ilke 10 asteroid cover the same piece of screen, thety may > > cover partially, but not like stack in 10 in one place)...also i want > > to use this function to set other things like in random group (but not > > like brush in pain, its more like more density in centre (where centre > > is not point but circle) and gradually less from r1 to r2 > > A bit like these: > > http://bsb.me.uk/tmp/r1.png > http://bsb.me.uk/tmp/r2.png > > > i think its not hard to understand what i want > > It's hard to understand what you write. I am sure what you want is > quite simple. This is not about C so I'm going to crosspost to > comp.programming and set followups. I won't post about it here again. > > -- > Ben.
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Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 14:53 +0100
Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 15:25 +0100
Re: random points near central point Richard Harnden <richard.nospam@gmail.com> - 2023-07-23 17:46 +0100
Re: random points near central point Ben Bacarisse <ben.usenet@bsb.me.uk> - 2023-07-23 21:04 +0100
Re: random points near central point Y <yyyyyyyyyayayayyyyyaaaaaa@hotmail.com> - 2023-07-23 09:04 -0700
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