Path: csiph.com!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: candycanearter07 Newsgroups: comp.os.linux.misc Subject: Re: GIMP and Photoshop user interfaces Date: Sat, 7 Jun 2025 16:00:05 -0000 (UTC) Organization: the-candyden-of-code Lines: 34 Message-ID: References: <10102st$1j2ov$1@dont-email.me> <10131ao$28rgm$1@dont-email.me> <1016dr6$1e7od$1@news1.tnib.de> <1016gih$355q7$6@dont-email.me> <1019l0j$3s6rv$1@dont-email.me> <683a690e@news.ausics.net> <101dqb6$tefk$1@dont-email.me> <683a7a0e@news.ausics.net> <101e1p5$ucpf$3@dont-email.me> <683ab63f@news.ausics.net> <101ek3m$126kd$5@dont-email.me> <20250602091348.00007738@gmail.com> <101lfch$3j9qp$4@dont-email.me> <101mfnp$3tnqt$3@dont-email.me> <20250603084203.00007f94@gmail.com> <101o377$br8d$4@dont-email.me> <101p8dh$otht$6@dont-email.me> <101pckc$ojp1$25@dont-email.me> <101qjtm$13glj$7@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sat, 07 Jun 2025 18:00:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="4fad18b6c2c47606a131893d05d25cde"; logging-data="3326911"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19WCAyd89sRFZXuTK8IB8AW2q4y99UFNpnMu9eykQvhAw==" User-Agent: slrn/1.0.3 (Linux) Cancel-Lock: sha1:YbBnl+ecZCqQc3ZYeq9a0PcElSQ= X-Face: b{dPmN&%4|lEo,wUO\"KLEOu5N_br(N2Yuc5/qcR5i>9-!^e\.Tw9?/m0}/~:UOM:Zf]% b+ V4R8q|QiU/R8\|G\WpC`-s?=)\fbtNc&=/a3a)r7xbRI]Vl)r<%PTriJ3pGpl_/B6!8pe\btzx `~R! r3.0#lHRE+^Gro0[cjsban'vZ#j7,?I/tHk{s=TFJ:H?~=]`O*~3ZX`qik`b:.gVIc-[$t/e ZrQsWJ >|l^I_[pbsIqwoz.WGA] wrote at 23:12 this Wednesday (GMT): > On Wed, 4 Jun 2025 13:02:20 +0100, The Natural Philosopher wrote: > >> Gimp and Blender are fantastic tools in the hands of people who know >> them., I don't think I have sufficient years left to learn either >> though. > > I finally decided to sit down and start learning Blender back in about > 2010. I found some nice tutorials on YouTube and elsewhere, and I remember > I went through a basic exercise, starting with the default cube, to create > a simple drinking glass. Loop cut here, loop cut there, add a subsurf > modifier, apply the old Phong shading trick (“shade smooth”), make the > material transparent (no concept of refractive index in the old BI > renderer), hit the render button ... voilà. This only took maybe a day or > two. > > I was hooked from that point on. Basically, every new thing I learned from > that point let me create something even more wonderful than I had before. > > The point being, it shouldn’t take you years to get to the point of doing > something that can impress your friends. > > The thing with 3D is, it requires a combination of geekiness to understand > the technical details, and artistry to make something look good. I can’t > claim I’ve got the artistry, but the technical details are fun. > > I have posted some random doodles here >. Agreed, 3D can be pretty difficult. I dabbled in it a bit last year, though. -- user is generated from /dev/urandom