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Groups > comp.os.linux.misc > #56629
| From | Gerhard Strangar <g.s@arcor.de> |
|---|---|
| Newsgroups | comp.os.linux.misc |
| Subject | Re: Need Help With Libinput |
| Date | 2024-07-03 05:55 +0000 |
| Message-ID | <lek7esF2l4rU1@mid.individual.net> (permalink) |
| References | <17de7c0ce189fbc8$526471$1616079$802601b3@news.usenetexpress.com> |
Lester Thorpe wrote: > Coordinate Transformation Matrix (157): 0.400000, 0.000000, 0.000000, 0.000000, 0.400000, 0.000000, 0.000000, 0.000000, 1.000000 [...] > But what do the rest of the values accomplish? > > I can find no documentation on this issue. If someone can > provide links or a description it would be appreciated. You cursor movement is the vector you get when you multiply the matrix with the input vector: /x'\ /x\ |y'| = M * |y| \1 / \1/ The third dimension allows merging every possible transformation into a single multiplication: https://en.wikipedia.org/wiki/Affine_transformation#Image_transformation
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Need Help With Libinput Lester Thorpe <lt@gnu.rocks> - 2024-07-02 19:28 +0000
Re: Need Help With Libinput Gerhard Strangar <g.s@arcor.de> - 2024-07-03 05:55 +0000
Re: Need Help With Libinput Lester Thorpe <lt@gnu.rocks> - 2024-07-03 19:41 +0000
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