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| From | John Levine <johnl@taugh.com> |
|---|---|
| Newsgroups | comp.mail.pine |
| Subject | Alpine 2.26 doesn't compile on MacOS |
| Date | 2025-01-13 23:51 +0000 |
| Organization | Taughannock Networks |
| Message-ID | <vm48uj$3sl$1@gal.iecc.com> (permalink) |
The current version of Alpine stopped compiling on MacOS since the last update to the Apple Xcode package. The error messages suggest that the problem is that there is now a new build environment for their VR headset, and something in the source code needs to be tweaked to say not to build there, just like it doesn't try to build for iOS or WatchOS. Anyone have any ideas how to fix this? I've been programming Unix systems for a long time but have very little Apple-specific experience. My existing compiled version of Alpine still works fine but if I need to rebuild it for a new version of OpenSSL or whatever, uh oh. -- Regards, John Levine, johnl@taugh.com, Primary Perpetrator of "The Internet for Dummies", Please consider the environment before reading this e-mail. https://jl.ly
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Alpine 2.26 doesn't compile on MacOS John Levine <johnl@taugh.com> - 2025-01-13 23:51 +0000 Re: Alpine 2.26 doesn't compile on MacOS Eduardo Chappa <chappa@washington.edu> - 2025-01-16 21:43 -0700
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