Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!news.glorb.com!dotsrc.org!filter.dotsrc.org!news.dotsrc.org!not-for-mail Newsgroups: comp.lang.python From: "bubble.rogue" Subject: pygame pyZelda - the minish cap sequel - WIP User-Agent: slrn/0.9.9p1 (OpenBSD) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: Date: 07 Jul 2013 21:11:46 GMT Lines: 18 Organization: SunSITE.dk - Supporting Open source NNTP-Posting-Host: 94.224.21.133 X-Trace: news.sunsite.dk DXC=^dJPVeg?RH[PJU4WZUlGaXYSB=nbEKnk[@j7BhB6E2Q[M0IbG^<^EgZJNW>Cd:Z6TXjOgkk0RWXjQ0GgIMF>`b>U?nLVNk8iUVS;Km@=8_\mEY X-Complaints-To: staff@sunsite.dk Xref: csiph.com comp.lang.python:50109 Hi all, I am working on a new Zelda - the minish cap engine. It has a spritesheet transformer into surfaces which can be altered in a map in pyLevelMaker. The moving of the player works within the small tile engine. Here is the repository : http://github.com/zork9/games.git WIP, I will post it later on on zeldadungeon.net, under fan games. Enjoy, Turtle -- Time heals. http://thediaryofelvishhealer.blogspot.com