Path: csiph.com!usenet.pasdenom.info!gegeweb.org!newsfeed0.kamp.net!newsfeed.kamp.net!feeder1.cambriumusenet.nl!feed.tweaknews.nl!85.12.40.139.MISMATCH!xlned.com!feeder7.xlned.com!newsfeed.xs4all.nl!newsfeed4.news.xs4all.nl!xs4all!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.001 X-Spam-Evidence: '*H*': 1.00; '*S*': 0.00; 'else:': 0.03; 'variables': 0.07; 'attack.': 0.09; 'attributes': 0.09; 'defines': 0.09; 'function,': 0.09; 'received:80.91': 0.09; 'received:80.91.229': 0.09; 'received:gmane.org': 0.09; 'received:list': 0.09; 'def': 0.12; 'random': 0.14; 'assigns': 0.16; 'attributes.': 0.16; 'character.': 0.16; 'kris': 0.16; 'parameters,': 0.16; 'received:80.91.229.3': 0.16; 'received:plane.gmane.org': 0.16; 'do,': 0.16; 'wrote:': 0.18; 'variable': 0.18; 'value.': 0.19; 'later': 0.20; 'import': 0.22; 'print': 0.22; 'header:User- Agent:1': 0.23; 'guys': 0.24; 'player': 0.26; 'pass': 0.26; 'header:X-Complaints-To:1': 0.27; 'function': 0.29; 'related': 0.29; 'code': 0.31; 'names.': 0.31; 'class': 0.32; 'probably': 0.32; 'run': 0.32; 'another': 0.32; 'sense': 0.34; 'skip:_ 10': 0.34; 'could': 0.34; 'subject:with': 0.35; 'but': 0.35; 'skip:+ 70': 0.36; 'charset:us-ascii': 0.36; 'should': 0.36; 'wrong': 0.37; 'two': 0.37; 'to:addr:python-list': 0.38; 'does': 0.39; 'to:addr:python.org': 0.39; 'received:org': 0.40; 'called': 0.40; 'how': 0.40; 'subject:back': 0.60; 'lost': 0.61; 'refer': 0.63; 'stand': 0.64; 'subject:more': 0.64; 'incorporate': 0.68; 'battle,': 0.84; 'battle.': 0.84; 'confusing': 0.84; 'returns.': 0.84 X-Injected-Via-Gmane: http://gmane.org/ To: python-list@python.org From: Dave Angel Subject: Re: back with more issues Date: Mon, 12 Aug 2013 05:54:38 +0000 (UTC) References: Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Gmane-NNTP-Posting-Host: 174.32.174.30 User-Agent: XPN/1.2.6 (Street Spirit ; Linux) X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 77 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1376286900 news.xs4all.nl 15928 [2001:888:2000:d::a6]:40927 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:52406 Kris Mesenbrink wrote: > import random > > def player(): > hp = 10 > speed = 5 > attack = random.randint(0,5) > The net resut of this function is nothing. It assigns values, then they're lost when the function returns. A function is the wrong way to deal with these three names. > def monster (): > hp = 10 > speed = 4 Same here. > > def battle(player): You probably want to have two parameters, player and monster > print ("a wild mosnter appered!") > print ("would you like to battle?") > answer = input() > if answer == ("yes"): > return player(attack) > else: > print("nope") This function makes no sense to me. A function should have three well-defined pieces: what are its parameters, what does it do, what are its side-effects, and what does it return. This function is confusing on all of those. > > > battle() > > > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > this was a variation on a code that you guys already had helped me with,in the long run i plan to incorporate them together but as it stand i don't know how to call a specific variable from one function (attack from player) to use in another function (battle). what i want is to be able to use the variables from both player and monster to use in battle. any idea's? What you should want is a class for each type of character. At its simplest, the class can be a storage place for related named attributes. You could make a class Player, which defines attributes called hp, speed, and attack. Then later on you can refer to one of those attributes with synatax like james.attack class Player: def __init__(self): self.hp = 10 self.speed = 5 self.attack = random.randint(0,5) Now, you create a player by james = Player() and the monster by behemoth = Monster() and you pass them into the function battle, by result = battle(james, behemoth) Inside the function, you'd say player.attack to see that random value. And monster.speed to see behemoth's speed. -- DaveA