Path: csiph.com!usenet.pasdenom.info!gegeweb.org!de-l.enfer-du-nord.net!feeder1.enfer-du-nord.net!feeds.phibee-telecom.net!newsfeed.xs4all.nl!newsfeed6.news.xs4all.nl!xs4all!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.013 X-Spam-Evidence: '*H*': 0.97; '*S*': 0.00; 'received:209.85.223': 0.03; 'python': 0.09; '3-d': 0.09; 'port),': 0.09; 'porting': 0.09; 'to:addr:comp.lang.python': 0.09; 'cc:addr:python-list': 0.10; 'subject:python': 0.11; 'skip:f 30': 0.15; 'tutorials': 0.15; 'api,': 0.16; 'name),': 0.16; 'earlier': 0.21; "i'd": 0.22; 'cc:2**0': 0.23; "i've": 0.23; 'cc:no real name:2**0': 0.24; 'cc:addr:python.org': 0.25; 'header:In-Reply-To:1': 0.25; 'header :User-Agent:1': 0.26; '2.6': 0.27; 'went': 0.28; 'point': 0.31; 'received:google.com': 0.34; 'subject:?': 0.35; 'received:209.85': 0.35; 'but': 0.36; 'thank': 0.36; 'uses': 0.37; 'received:209': 0.37; 'subject:: ': 0.38; 'degree': 0.38; 'little': 0.39; 'think': 0.40; 'easy': 0.60; 'you.': 0.61; 'first': 0.61; 'distance': 0.62; 'great': 0.64; 'attempt,': 0.84; 'etc,': 0.84; 'trig': 0.84; 'homepage': 0.91 Newsgroups: comp.lang.python Date: Mon, 10 Sep 2012 23:28:28 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=70.35.72.71; posting-account=uwp5fwoAAADZkbUPJeRSRFgA2eHf8iXl References: User-Agent: G2/1.0 X-Google-Web-Client: true X-Google-IP: 70.35.72.71 MIME-Version: 1.0 Subject: Re: python CAD libraries? From: david To: comp.lang.python@googlegroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Cc: python-list@python.org X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Message-ID: Lines: 35 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1347344911 news.xs4all.nl 6937 [2001:888:2000:d::a6]:59640 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:28871 > Thank you. But this is for 2D. Thank you. But this is for 2D. 3-d is just manipulating what's shown in x/y points(and not as easy as = it sounds) . I went with cartesian coordinate, a 360x360 canvas(with 90x90 degree vi= ew port), and a little trig for front/back/left/right/up/down, and amplitud= e or z distance for my first attempt, with a few others that locked a cente= r of an object,and held point rotation, and now porting it into the Blender= game engine.=20 I've used maya(I think that was the name), and matplotlib, but Blender.org(= open source) is great for 3d rendering/game engine, etc, and has a nice pyt= hon API, with great tutorials everywhere. If you checkout my homepage in my sig, you can see a roughdraft of somethin= gs I was working on for it. I'd say go with an earlier version(more tuts/examples), but they put them o= ut pretty quick, so 2.6 my be best to start with, and it uses python 3.x. --=20 Best Regards, David Hutto CEO: http://www.hitwebdevelopment.com