Path: csiph.com!usenet.pasdenom.info!news.albasani.net!newsfeed.freenet.ag!news2.euro.net!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.001 X-Spam-Evidence: '*H*': 1.00; '*S*': 0.00; 'attribute': 0.05; 'attributes': 0.07; 'class,': 0.07; 'table.': 0.07; 'components,': 0.09; 'components.': 0.09; 'holdings': 0.09; 'inherited': 0.09; 'aug': 0.13; '(the': 0.15; 'component': 0.15; 'sat,': 0.15; '"list': 0.16; 'boolean': 0.16; 'from:addr:tyler': 0.16; 'from:addr:tysdomain.com': 0.16; 'from:name:littlefield, tyler': 0.16; 'hello:': 0.16; 'message-id:@tysdomain.com': 0.16; 'received:69.164': 0.16; 'received:69.164.206': 0.16; 'received:69.164.206.65': 0.16; 'received:tds-solutions.net': 0.16; 'sqlalchemy': 0.16; 'sqlalchemy,': 0.16; 'them...': 0.16; 'wanted.': 0.16; 'wrote:': 0.17; 'have:': 0.17; 'instance': 0.17; 'integer': 0.17; 'refers': 0.17; 'holds': 0.20; 'question.': 0.20; 'bit': 0.21; 'all:': 0.22; 'info.': 0.22; 'own.': 0.22; 'received:192.168.1.100': 0.22; 'setup,': 0.22; 'player': 0.23; 'idea': 0.24; 'header:In-Reply-To:1': 0.25; 'header:User-Agent:1': 0.26; 'supported': 0.26; 'object,': 0.27; "doesn't": 0.28; 'this?': 0.28; 'actual': 0.28; 'key,': 0.29; 'project:': 0.29; 'table,': 0.29; 'objects': 0.29; 'url:code': 0.29; "i'm": 0.29; 'primary': 0.30; 'could': 0.32; 'comments': 0.33; 'subject:data': 0.33; 'problem': 0.33; 'to:addr:python-list': 0.33; 'everyone': 0.33; 'another': 0.33; "can't": 0.34; 'text': 0.34; 'thanks': 0.34; 'list': 0.35; 'whatever': 0.35; 'pm,': 0.35; 'table': 0.35; 'something': 0.35; 'there': 0.35; 'add': 0.36; 'really': 0.36; 'but': 0.36; 'living': 0.36; 'subject:with': 0.36; 'being': 0.37; 'item': 0.37; 'ones': 0.37; 'data': 0.37; 'subject:: ': 0.38; 'store': 0.38; 'object': 0.38; 'some': 0.38; 'description': 0.39; 'to:addr:python.org': 0.39; 'received:192': 0.39; 'where': 0.40; 'skip:" 10': 0.40; 'received:192.168': 0.40; 'easy': 0.60; 'relationship': 0.60; 'url:p': 0.63; 'contents.': 0.65; 'foreign': 0.72; 'bag': 0.75; 'different.': 0.84; 'enumeration': 0.84; 'game,': 0.84; 'light-weight': 0.84; 'player.': 0.84; 'subject:modeling': 0.84; 'treasure': 0.84; 'care,': 0.91; 'dennis': 0.91; 'cutting': 0.93 X-Spam-Checker-Version: SpamAssassin 3.3.1 (2010-03-16) on wuff X-Spam-Level: X-Spam-Status: No, score=-1.0 required=5.0 tests=ALL_TRUSTED autolearn=unavailable version=3.3.1 Date: Sun, 26 Aug 2012 10:38:09 -0600 From: "Littlefield, Tyler" User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:14.0) Gecko/20120713 Thunderbird/14.0 MIME-Version: 1.0 To: python-list@python.org Subject: Re: modeling complex data with sqlalchemy References: <503939E7.8080506@tysdomain.com> <35oi38lk2am7dd9d3emrkso79uq7ugfeb0@invalid.netcom.com> In-Reply-To: <35oi38lk2am7dd9d3emrkso79uq7ugfeb0@invalid.netcom.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.12 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 100 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1345999106 news.xs4all.nl 6920 [2001:888:2000:d::a6]:35826 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:27934 Hello: Thanks for the info. IT doesn't really model the data I wanted. The contents was easy enough, I'm just going to set up a 1:n relationship on the Entity to the actual player. But for components, it's a bit different. Each component inherits the actual Component class, and has a number of attributes on it. I can't just put it in it's own. So I was going to set up a table per component and then just store an id and another id for what holds it. But my problem is modeling it. I also need the inherited data from Component. Would there be a way to do this? I could have: id, name, component_id and then SA could use the name as the table's name, and the id as the id of the component in the other table. How would I set this up with SA? Is it a good idea to go this route? On 8/25/2012 5:53 PM, Dennis Lee Bieber wrote: > On Sat, 25 Aug 2012 14:47:35 -0600, "Littlefield, Tyler" > declaimed the following in > gmane.comp.python.general: > >> Hello all: >> I had a quick question. >> In my game, I have an is-a setup, where all objects contain data like an >> id for sqlalchemy, a name, a description and a list of contents. > Well, a "list of contents" comes down to a table of items with a > foreign key to the item "containing" them... > > create table objects > ( > ID integer auto-increment primary key, > name varchar(?), > description varchar(?) > ) > > 1, Wulfraed, something or other > 2, Bag of Holding, whatever > 3, Sword, some cutting comments > 4, Treasure Chest, everyone wants one > > create table holdings > ( > ID integer auto-increment primary key, > holder integer foreign key objects(ID), > holding integer foreign key objects(ID) > ) > > 1, 1, 2 > 2, 1, 3 > 3, 2, 4 > >> In order to add functionality to an object, you add components. So for >> example, a player would have the Player and Living component associated > create table attribute_types > ( > ID integer auto-increment primary key, > name varchar(?), > type char(?), #or an enumeration if supported by the RDBM > #and SQLAlchemy > ) > > 1, Player, Boolean > 2, Living, Boolean > 3, EdgeWeapon, Boolean > 4, Damage, DieRoll > 5, ContainerSize, Integer > 6, Class, Text > > create table attributes > ( > ID integer auto-increment primary key, > describes integer foreign key objects(ID), > attribute integer foreign key attribute_types(ID), > value BLOB(?) > ) > > 1, 1, 1, blob(True) > 2, 1, 2, blob(True) > 3, 3, 3, blob(True) > 4, 3, 4, blob("1D8 + 4") > 5, 2, 5, blob(-1) #-1 being unlimited, bag of holding > 6, 4, 5, blob(6) #treasure chest holds 6 units of objects > 7, 1, 6, blob("Ranger") > > > Now, you could add another layer of indirection -- a table of > pre-defined object /types/ (different types of containers, swords, other > weapons), and have each instance (the ones shown in "objects") refer to > the object type table, and the object type table is what the object > attributes refers to. > > -- Take care, Ty http://tds-solutions.net The aspen project: a barebones light-weight mud engine: http://code.google.com/p/aspenmud He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave.