Path: csiph.com!usenet.pasdenom.info!news.albasani.net!newsfeed.freenet.ag!news2.euro.net!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.024 X-Spam-Evidence: '*H*': 0.95; '*S*': 0.00; 'case.': 0.05; 'nasty': 0.07; 'subject:Getting': 0.09; 'thread,': 0.09; '(where': 0.15; 'sat,': 0.15; '24,': 0.16; '3:27': 0.16; 'from:addr:rosuav': 0.16; 'from:name:chris angelico': 0.16; 'regenerate': 0.16; 'wed,': 0.16; 'wrote:': 0.17; 'instance,': 0.17; 'items.': 0.17; 'previously': 0.18; 'received:209.85.214.174': 0.21; 'constant': 0.22; 'player': 0.23; 'random': 0.24; 'thus': 0.24; 'idea': 0.24; 'header:In-Reply-To:1': 0.25; 'am,': 0.27; 'message- id:@mail.gmail.com': 0.27; 'subject:list': 0.28; 'chris': 0.28; "d'aprano": 0.29; 'steven': 0.29; 'usually': 0.30; 'sense': 0.31; 'goes': 0.33; 'to:addr:python-list': 0.33; 'received:google.com': 0.34; 'nov': 0.35; 'received:209.85': 0.35; 'really': 0.36; 'except': 0.36; 'but': 0.36; 'depends': 0.36; 'should': 0.36; 'level': 0.37; 'why': 0.37; 'received:209': 0.37; 'subject:: ': 0.38; 'some': 0.38; 'to:addr:python.org': 0.39; 'received:209.85.214': 0.39; 'where': 0.40; 'header:Received:5': 0.40; 'real': 0.61; 'stay': 0.61; 'time,': 0.62; 'life,': 0.62; 'different': 0.63; 'stated': 0.69; 'absolutely': 0.84; 'fresh.': 0.84; 'games.': 0.84; 'subject:value': 0.84; 'treasure': 0.84; 'why?': 0.84 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=NStGgISvoQ2dmyg+zeNGRghCnK8+CNxCiTHmOF0dT+U=; b=N+y2ddxVs8+abLOQFdZA5MZ48A+AkMqvbKCmOWBAtmbdMyam0xzo1Z4bgozycxqEHp ea1efmQGg8gz1FTqDuw6ZyhbJ20Gk0J/Or6GVALYZZ3HBw2owY8T8E5lZKAuFxghv/Y3 iczjHB28CaXsuAnPIVRoZU/xDb33Gi4ICGqA/Hvr89qHryGIf1mWUQhfuD0w1XmrFfhe wrkcBKbQmBSmIIEoJZ3lHiP9EhEFHQvF5iKoQUbsXOvmQBySQWKOrLHHckkMoQbpk5G+ Yq6ySzlX37ldcJfDQYVNzBZW1/v+nLFhfzq7OUGPS9U3v247F0bpvkdGsr6IVWhsAb4l OS1Q== MIME-Version: 1.0 In-Reply-To: <5B80DD153D7D744689F57F4FB69AF474167D1967@SBECMX007.exchad.jpmchase.net> References: <993b9303-dbca-43f1-9ff4-9677278776b1@googlegroups.com> <50ac4ee7$0$21790$c3e8da3$76491128@news.astraweb.com> <5B80DD153D7D744689F57F4FB69AF474167D1967@SBECMX007.exchad.jpmchase.net> Date: Sat, 24 Nov 2012 09:32:46 +1100 Subject: Re: Getting a seeded value from a list From: Chris Angelico To: python-list@python.org Content-Type: text/plain; charset=ISO-8859-1 X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 30 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1353709970 news.xs4all.nl 6908 [2001:888:2000:d::a6]:48933 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:33869 On Sat, Nov 24, 2012 at 3:27 AM, Prasad, Ramit wrote: > Steven D'Aprano wrote: >> >> On Wed, 21 Nov 2012 14:41:24 +1100, Chris Angelico wrote: >> >> > However, this still means that the player will see the exact same level >> > regenerated every time, absolutely fresh. As previously stated in this >> > thread, that's not usually a good thing for encounters, treasure, etc. >> > Once some nasty critter has been killed, he should STAY killed! :) >> >> Why? That isn't true in real life, why should it be true for games? >> > > It is not true in all games. I have seen games where treasures > regenerate in the same location except for key items. Same goes > for enemies (where only "bosses" do not regenerate). It really > just depends on the type of game you are playing--designing > in this case. Perhaps they regenerate, but do they regenerate from the exact same random seed? For instance, in Murkon's Refuge, the maps are handcrafted and thus constant every time you enter a particular level - but go downstairs and upstairs, and the monsters and treasure regenerate, different from last time. Of course, if the idea is that you're rewinding time, then it makes good sense for you to see the exact same pattern of enemies. ChrisA