Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.002 X-Spam-Evidence: '*H*': 1.00; '*S*': 0.00; 'python,': 0.02; 'programmer': 0.03; 'url:pypi': 0.03; 'board.': 0.05; 'subject:Python': 0.06; 'hettinger': 0.07; 'table.': 0.07; 'abstraction': 0.09; 'enormous': 0.09; 'received:80.91': 0.09; 'received:80.91.229': 0.09; 'received:gmane.org': 0.09; 'received:list': 0.09; 'yeah,': 0.09; 'dice': 0.16; 'etc.),': 0.16; 'finney': 0.16; 'guessing': 0.16; 'lisp': 0.16; 'received:80.91.229.3': 0.16; 'received:plane.gmane.org': 0.16; 'simulate': 0.16; ':-)': 0.16; 'wrote:': 0.18; 'library': 0.18; 'trying': 0.19; 'pieces': 0.19; 'subject:project': 0.19; 'header :User-Agent:1': 0.23; "i've": 0.25; 'right.': 0.26; 'tables': 0.26; 'header:X-Complaints-To:1': 0.27; 'chris': 0.29; "i'm": 0.30; 'usually': 0.31; 'subject:that': 0.31; 'writes:': 0.31; 'allows': 0.31; 'class': 0.32; 'figure': 0.32; 'regular': 0.32; 'up.': 0.33; 'url:python': 0.33; 'subject:the': 0.34; 'could': 0.34; 'board': 0.35; 'but': 0.35; 'there': 0.35; "didn't": 0.36; 'subject:?': 0.36; 'url:org': 0.36; 'application': 0.37; 'ben': 0.38; 'to:addr:python-list': 0.38; 'anything': 0.39; 'to:addr:python.org': 0.39; 'received:org': 0.40; 'how': 0.40; 'even': 0.60; 'skip:u 10': 0.60; 'guy': 0.60; 'reach': 0.63; 'hear': 0.63; 'skip:n 10': 0.64; 'different': 0.65; 'cards': 0.65; 'power': 0.76; 'ages': 0.84; 'ambition': 0.84; 'games.': 0.84; 'intrigued': 0.84; 'mechanics': 0.84; 'playable': 0.84; 'resulted': 0.84; 'subject:made': 0.84; 'teenage': 0.84; 'subject:you': 0.87; 'fun!': 0.93 X-Injected-Via-Gmane: http://gmane.org/ To: python-list@python.org From: Ben Finney Subject: Re: What was the project that made you feel skilled in Python? Date: Fri, 24 May 2013 09:32:38 +1000 References: <5198B7E9.7050505@nedbatchelder.com> <7w61ybdv0p.fsf@benfinney.id.au> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Gmane-NNTP-Posting-Host: rasputin.madmonks.org X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.4 (gnu/linux) Cancel-Lock: sha1:3i/D93mMe92ZNEaoruL7jDHplFg= X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 40 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1369351979 news.xs4all.nl 15980 [2001:888:2000:d::a6]:39851 X-Complaints-To: abuse@xs4all.nl Path: csiph.com!usenet.pasdenom.info!news.stben.net!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!xlned.com!feeder5.xlned.com!news2.euro.net!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Xref: csiph.com comp.lang.python:45853 Chris Angelico writes: > Ben Finney wrote: > > This resulted in a library for rolling dice in different > > combinations, and looking up result tables > > . > > Fun fun! Of course, when I hear "rolling dice in different > combinations", my mind immediately turns to Dungeons and Dragons, > where it's plausible to roll d20+7, then roll 2d8+d6+12 to figure out > how much damage you did... Yeah, and lots of board games use custom dice with faces specific to that game (symbols, non-consecutive numbers, etc.), so the Die class allows the faces to be any object the application needs. > But the hard part of board games is usually the board. A lot of the board games I'm intrigued by don't have much of a board; they use custom cards and tokens and (maybe) dice, and the “board” is an abstraction of where all the pieces are on the table. > I used to spend ages trying to draw up a half-decent board, and ended > up giving up. By "simulate", I'm guessing you mean that you didn't > actually draw anything of the sort? Right. The (never completed) application was to simulate the mechanics of that particular game so I could see how it would play out, not be an interactive playable game. I've long been aware there is an enormous amount of UI-programming work involved with interactive playable games. My ambition for that work was quenched from attempting it in my teenage years :-) -- \ “With Lisp or Forth, a master programmer has unlimited power | `\ and expressiveness. With Python, even a regular guy can reach | _o__) for the stars.” —Raymond Hettinger | Ben Finney