Path: csiph.com!fu-berlin.de!uni-berlin.de!not-for-mail From: Peter Otten <__peter__@web.de> Newsgroups: comp.lang.python Subject: Re: How to bounce the ball forever around the screen Date: Fri, 04 Dec 2015 09:09:05 +0100 Organization: None Lines: 51 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7Bit X-Trace: news.uni-berlin.de JIwNHlgInfjCb24pQ1O2jQIjc590FywHW1CtKmaz1oCw== Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.005 X-Spam-Evidence: '*H*': 0.99; '*S*': 0.00; 'canvas': 0.07; 'subject:How': 0.09; 'it;': 0.09; 'received:80.91': 0.09; 'received:80.91.229': 0.09; 'received:gmane.org': 0.09; 'received:list': 0.09; 'def': 0.13; 'hits': 0.16; 'received:80.91.229.3': 0.16; 'received:dip0.t-ipconnect.de': 0.16; 'received:io': 0.16; 'received:plane.gmane.org': 0.16; 'received:psf.io': 0.16; 'received:t-ipconnect.de': 0.16; 'subject:screen': 0.16; 'tk()': 0.16; 'wrote:': 0.16; 'tkinter': 0.22; 'import': 0.24; 'header:User-Agent:1': 0.26; 'header:X -Complaints-To:1': 0.26; 'horizontal': 0.29; 'vertical': 0.29; 'code': 0.30; 'window': 0.30; 'handle': 0.34; 'should': 0.36; 'to:addr:python-list': 0.36; 'subject:: ': 0.37; 'received:org': 0.37; 'subject:the': 0.39; 'to:addr:python.org': 0.40; 'where': 0.40; 'received:de': 0.40; 'email addr:gmail.com': 0.62; 'wall': 0.63; 'moves': 0.84; 'subject:around': 0.84; 'bounce': 0.91; 'forever.': 0.93; 'walls': 0.93 X-Injected-Via-Gmane: http://gmane.org/ X-Gmane-NNTP-Posting-Host: p57bd9f5c.dip0.t-ipconnect.de User-Agent: KNode/4.13.3 X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.20+ Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Xref: csiph.com comp.lang.python:99996 phamtony33@gmail.com wrote: > from Tkinter import * > window = Tk() > canvas = Canvas(window, width=500, height=500, background="green") > canvas.pack() > > def move_ball(speed_x, speed_y): > box = canvas.bbox("ball") > x1 = box[0] > y1 = box[1] > x2 = box[2] > y2 = box[3] > > if x1 <= 0: > speed_x = 0 > speed_y = 0 > > canvas.move("ball", speed_x, speed_y) > canvas.after(30, move_ball, speed_x, speed_y) > > canvas.create_oval(225, 225, 275, 275, fill="blue", tags="ball") > > move_ball(-10, 7) > > mainloop() > > where in the code should i change to make the ball bounce around forever. is it the x and y? When the ball hits a wall you have to "reflect" it; for a vertical wall speed_x has to change: if x1 <= 0: # ball hits left wall speed_x = -speed_x elif ... # ball hits right wall speed_x = -speed_x Can you come up with the correct check for the right wall? To try if this part works correctly temporarily change > move_ball(-10, 7) to move_ball(-10, 0) so that the ball only moves in horizontal direction. Once this works handle the vertical walls and speed_y the same way.