Path: csiph.com!usenet.pasdenom.info!weretis.net!feeder4.news.weretis.net!ecngs!feeder2.ecngs.de!newsfeed.freenet.ag!news2.euro.net!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.000 X-Spam-Evidence: '*H*': 1.00; '*S*': 0.00; 'python,': 0.02; 'else:': 0.03; 'syntax': 0.03; 'elif': 0.04; 'subject:Python': 0.05; 'case.': 0.05; 'none:': 0.05; 'sys': 0.05; 'that?': 0.05; '-*-': 0.07; '__name__': 0.07; 'ascii': 0.07; 'gpl': 0.07; 'main()': 0.07; 'trailing': 0.07; 'utf-8': 0.07; 'python': 0.09; "'n'": 0.09; '(0,': 0.09; '(1,': 0.09; '-1,': 0.09; '0),': 0.09; '16)': 0.09; '3),': 0.09; '5),': 0.09; '[0,': 0.09; '__future__': 0.09; 'coding:': 0.09; 'compute': 0.09; 'dict': 0.09; 'received:mail- vc0-f174.google.com': 0.09; 'turn,': 0.09; 'cc:addr:python-list': 0.10; 'def': 0.10; 'index': 0.13; "skip:' 30": 0.15; '"from': 0.16; "'__main__':": 0.16; "'b'": 0.16; "'q'": 0.16; "'r'": 0.16; '(2,': 0.16; '(3,': 0.16; '(9,': 0.16; '(note': 0.16; '-tt': 0.16; '1))': 0.16; '1),': 0.16; '1):': 0.16; '2),': 0.16; '2):': 0.16; 'cc:name:python list': 0.16; 'chained': 0.16; 'col': 0.16; 'cryptic.': 0.16; 'flag,': 0.16; 'iterating': 0.16; 'main():': 0.16; 'row': 0.16; 'sure.': 0.16; 'surprising': 0.16; 'true:': 0.16; 'type:': 0.16; 'string': 0.17; 'wrote:': 0.17; 'comparing': 0.17; 'test.': 0.17; 'yield': 0.17; 'versions': 0.20; 'import': 0.21; 'fairly': 0.21; 'modifying': 0.22; 'sends': 0.22; 'tuples': 0.22; "i'd": 0.22; 'cc:2**0': 0.23; 'this:': 0.23; 'random': 0.24; 'script': 0.24; 'cc:addr:python.org': 0.25; 'header:In-Reply- To:1': 0.25; 'skip:[ 10': 0.26; '(which': 0.26; 'values': 0.26; 'guess': 0.27; 'separate': 0.27; 'skip:# 10': 0.27; 'skip:b 30': 0.27; 'converting': 0.27; 'functions.': 0.27; 'message- id:@mail.gmail.com': 0.27; 'chris': 0.28; 'division': 0.29; 'index,': 0.29; 'piece': 0.29; 'received:209.85.220.174': 0.29; 'yields': 0.29; 'character': 0.29; 'probably': 0.29; 'usually': 0.30; 'function': 0.30; 'lists': 0.31; 'code': 0.31; 'could': 0.32; 'print': 0.32; 'skip:s 30': 0.33; '(c)': 0.33; 'skip:d 20': 0.34; 'skip:b 20': 0.34; 'received:google.com': 0.34; 'text': 0.34; 'list': 0.35; 'lists.': 0.35; 'options:': 0.35; 'board': 0.35; 'received:209.85.220': 0.35; 'received:209.85': 0.35; 'really': 0.36; 'but': 0.36; 'skip:p 20': 0.36; 'subject: (': 0.36; 'turn': 0.36; 'does': 0.37; 'why': 0.37; 'rather': 0.37; 'received:209': 0.37; 'subject:: ': 0.38; 'step': 0.39; 'space': 0.39; 'your': 0.60; 'first': 0.61; 'distance': 0.62; 'times': 0.63; 'information': 0.63; 'license': 0.65; 'subject:First': 0.65; 'score': 0.75; '2013': 0.84; 'board:': 0.84; 'emergent': 0.84; 'moves': 0.84; 'oscar': 0.84; 'score.': 0.84; 'do:': 0.91; 'serious': 0.98 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=x-received:mime-version:in-reply-to:references:from:date:message-id :subject:to:cc:content-type; bh=HHQyuIWufu4pLm5TAd2Z+J3Ga/A7YaiBZTqA1/XsE3I=; b=Y2oo8jObjeFHHlEY1sWz4mjj0gR/xnGpcb6a0LeYoyd7bt2ItrV4jWRk73krMPe6U4 +2tq19t5MH0KPbcvC69AffBLCRPRCjglONNNuiphVoa2KqPD6UZ8vjbZLE93bw5mfy1P TzuOLVwOTkLaBclectPa4sMDdhAwVddFvBkMgMMYrD9Aj1eYWUXjOga6bj626NaCxJX1 P+mgXkS8dgsapEfc8sz5p25yOLGD3hW7LIP8gnBbbB/ahQLj7ST0UAjf49npsDsDA3Vc nSY16U9ohLPCTC6qtTghR8LBUGvTYb9lJa0OS53t5a+tsIh+4jkp2Xv1hvAcd2MXH5W4 9N+g== X-Received: by 10.52.89.83 with SMTP id bm19mr2156475vdb.123.1360927354641; Fri, 15 Feb 2013 03:22:34 -0800 (PST) MIME-Version: 1.0 In-Reply-To: <2013021323250974803-chrishinsley@gmailcom> References: <2013021323250974803-chrishinsley@gmailcom> From: Oscar Benjamin Date: Fri, 15 Feb 2013 11:22:14 +0000 Subject: Re: First attempt at a Python prog (Chess) To: Chris Hinsley Content-Type: text/plain; charset=ISO-8859-1 Cc: Python List X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 298 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1360927363 news.xs4all.nl 6860 [2001:888:2000:d::a6]:59061 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:38914 On 13 February 2013 23:25, Chris Hinsley wrote: > New to Python, which I really like BTW. > > First serious prog. Hope you like it. I know it needs a 'can't move if your > King would be put into check' test. But the weighted value of the King piece > does a surprising emergent job. > > #!/usr/bin/python -tt > # -*- coding: utf-8 -*- > # Copyright (C) 2013 Chris Hinsley, GPL V3 License > > import sys > import random > import os > > PLY = 3 > > EMPTY = 0 > BLACK = 1 > WHITE = 2 > NO_CAPTURE = 3 > MAY_CAPTURE = 4 > MUST_CAPTURE = 5 > > def piece_type(piece): > return EMPTY if piece == 32 else BLACK if chr(piece) in 'KQRBNP' else > WHITE You call chr(piece) many times in this program. It would be better to just have piece be a string rather than always converting it to one every time you want to do something. Also comparing it with a numeric code is fairly cryptic. I guess that ascii 32 is a space character but I'd have to look that up to be sure. > > def display_board(board): > print ' a b c d e f g h' > print '+---+---+---+---+---+---+---+---+' > for row in range(8): > for col in range(8): Why not make board a list of lists. Then you can do: for row in board: for piece in row: rather than using range(). Or perhaps you could have a dict that maps position tuples to pieces, e.g.: {(1, 2): 'k', ...} > sys.stdout.write('| ') > sys.stdout.write(chr(board[row * 8 + col])) > sys.stdout.write(' ') > sys.stdout.write('|') > print 8 - row > print '+---+---+---+---+---+---+---+---+' You seem to be using sys.stdout.write as a way of printing without a trailing newline. In Python 2 you can get this effect by using: print 'foo', (note the trailing comma). In Python 3 you would do print('foo', end=' ') You can use the Python 3 syntax in your Python 2 script if you do "from __future__ import print_function" so that your script works on Python 2 and 3. Also I would probably separate the function that generates the text representing the board from the code that actually sends that information to stdout. > > def piece_moves(board, index, dx, dy, capture_flag, distance): > piece = board[index] > type = piece_type(piece) > cx = index % 8 > cy = index / 8 You can use divmod for this: cx, cy = divmod(index, 8) Also in Python 3 index / 8 will return a float. Use // for floor division in both versions ("from __future__ import division"). > for step in range(distance): > nx = cx + (dx * (step + 1)) > ny = cy + (dy * (step + 1)) Why not make a function that yields these values and loop over that? def continued_moves(x, y, dx, dy): while 0 <= x < 8 and 0 <= y < 8: x += dx y += dy yield x, y > if nx in range(8) and ny in range(8): Use chained comparisons 0 <= x < 8 rather than testing for membership in a range object. "x in range(N, M)" creates (in Python 2) a list integers and then (in 2 or 3) iterates over that list to find an object equal to x. This is inefficient and not as clear. > newindex = ny * 8 + nx > newpiece = board[newindex] With a list of lists you could access the board with board[ny][nx] which is clearer. Or with the dict: board[(nx, ny)]. The code below is overly indented. consider factoring it into functions. > newtype = piece_type(newpiece) > if capture_flag == MUST_CAPTURE: > if newtype != EMPTY and newtype != type: > board[index] = ' ' > if (ny == 0 or ny == 7) and chr(piece) in 'Pp': > for promote in 'QRBN' if type == BLACK else 'qrbn': > board[newindex] = promote > yield board > else: > board[newindex] = piece > yield board > board[index], board[newindex] = piece, newpiece > elif capture_flag == MAY_CAPTURE: > if newtype == EMPTY or newtype != type: > board[index], board[newindex] = ' ', piece > yield board > board[index], board[newindex] = piece, newpiece Rather than modifying and unmodifying the board in place (which is fragile), could you not just have the compute_score function compute the score as if the move had taken place? Then you could just yield the move and the score. > break > elif newtype == EMPTY: > board[index] = ' ' > if (ny == 0 or ny == 7) and chr(piece) in 'Pp': > for promote in 'QRBN' if type == BLACK else 'qrbn': > board[newindex] = promote > yield board > else: > board[newindex] = piece > yield board > board[index], board[newindex] = piece, newpiece > else: > break > > def pawn_moves(board, index, options): > for x, y, flag, distance in options: > for new_board in piece_moves(board, index, x, y, flag, distance): > yield new_board > > def other_moves(board, index, options, distance): > for x, y in options: > for new_board in piece_moves(board, index, x, y, MAY_CAPTURE, > distance): > yield new_board > > def black_pawn_moves(board, index): > distance = 2 if index in range(8, 16) else 1 > for new_board in pawn_moves(board, index, [(0, 1, NO_CAPTURE, distance), > (-1, 1, MUST_CAPTURE, 1), (1, 1, MUST_CAPTURE, 1)]): > yield new_board > > def white_pawn_moves(board, index): > distance = 2 if index in range(48, 56) else 1 > for new_board in pawn_moves(board, index, [(0, -1, NO_CAPTURE, distance), > (-1, -1, MUST_CAPTURE, 1), (1, -1, MUST_CAPTURE, 1)]): > yield new_board Do you really need separate functions for black and white pawns? > > def rook_moves(board, index): > for new_board in other_moves(board, index, [(0, -1), (-1, 0), (0, 1), (1, > 0)], 7): > yield new_board > > def bishop_moves(board, index): > for new_board in other_moves(board, index, [(-1, -1), (-1, 1), (1, 1), > (1, -1)], 7): > yield new_board > > def knight_moves(board, index): > for new_board in other_moves(board, index, [(-2, 1), (2, -1), (2, 1), > (-1, -2), (-1, 2), (1, -2), (1, 2)], 1): > yield new_board > > def queen_moves(board, index): > for new_board in bishop_moves(board, index): > yield new_board > for new_board in rook_moves(board, index): > yield new_board > > def king_moves(board, index): > for new_board in other_moves(board, index, [(0, -1), (-1, 0), (0, 1), (1, > 0), (-1, -1), (-1, 1), (1, 1), (1, -1)], 1): > yield new_board > > moves = {'P' : black_pawn_moves, 'p' : white_pawn_moves, \ > 'R' : rook_moves, 'r' : rook_moves, \ > 'B' : bishop_moves, 'b' : bishop_moves, \ > 'N' : knight_moves, 'n' : knight_moves, \ > 'Q' : queen_moves, 'q' : queen_moves, \ > 'K' : king_moves, 'k' : king_moves} > > def all_moves(board, turn): > for index, piece in enumerate(board): > if piece_type(piece) == turn: > for new_board in moves[chr(piece)](board, index): > yield new_board > > piece_values = {'K' : (1000000, 0), 'k' : (0, 1000000), \ > 'P' : (1, 0), 'p' : (0, 1), \ > 'N' : (3, 0), 'n' : (0, 3), \ > 'B' : (3, 0), 'b' : (0, 3), \ > 'R' : (5, 0), 'r' : (0, 5), \ > 'Q' : (9, 0), 'q' : (0, 9)} > > position_values = [0, 0, 0, 0, 0, 0, 0, 0, \ > 0, 1, 1, 1, 1, 1, 1, 0, \ > 0, 1, 2, 2, 2, 2, 1, 0, \ > 0, 1, 2, 3, 3, 2, 1, 0, \ > 0, 1, 2, 3, 3, 2, 1, 0, \ > 0, 1, 2, 2, 2, 2, 1, 0, \ > 0, 1, 1, 1, 1, 1, 1, 0, \ > 0, 0, 0, 0, 0, 0, 0, 0] > > def score_board(board): > black_score, white_score = 0, 0 > for index, piece in enumerate(board): Iterating over the whole board is wasteful when it is usually empty the dict approach would be better in this case. > type = piece_type(piece) > if type != EMPTY: > position_value = position_values[index] > if type == BLACK: > black_score += position_value > else: > white_score += position_value > black_value, white_value = piece_values[chr(piece)] > black_score += black_value > white_score += white_value > return (black_score, white_score) > > def turn_score(board, turn): > black_score, white_score = score_board(board) > return (white_score - black_score) if turn == WHITE else (black_score - > white_score) > > def best_move(board, turn, ply): > best_score = -10000000 best_score = None > best_boards = [] > for new_board in all_moves(board, turn): > if ply: > next_turn = BLACK if turn == WHITE else WHITE > score = turn_score(best_move(new_board, next_turn, ply - 1), > turn) > else: > score = turn_score(new_board, turn) > if score > best_score or not best_boards: if score > best_score or best_score is None: > best_score = score > best_boards = [new_board[:]] > elif score == best_score: > best_boards.append(new_board[:]) > if best_boards: > return random.choice(best_boards) > return board[:] > > def main(): > board = bytearray('RNBQKBNRPPPPPPPP > pppppppprnbqkbnr') > turn = WHITE > while True: > board = best_move(board, turn, PLY) > turn = BLACK if turn == WHITE else WHITE > os.system('clear') > display_board(board) > #raw_input() > > if __name__ == '__main__': > main() Oscar