Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!aioe.org!feeder.news-service.com!newsfeed.xs4all.nl!newsfeed6.news.xs4all.nl!xs4all!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.029 X-Spam-Evidence: '*H*': 0.94; '*S*': 0.00; 'subject:python': 0.15; '>write': 0.16; 'clear.': 0.16; 'from:addr:tyler': 0.16; 'from:addr:tysdomain.com': 0.16; 'from:name:littlefield, tyler': 0.16; 'message-id:@tysdomain.com': 0.16; 'received:69.164': 0.16; 'received:69.164.206': 0.16; 'received:69.164.206.65': 0.16; 'received:tds-solutions.net': 0.16; 'reply-to:addr:tyler': 0.16; 'reply-to:addr:tysdomain.com': 0.16; 'subject:distribution': 0.16; "wouldn't": 0.18; 'source.': 0.19; 'work,': 0.20; 'header:In- Reply-To:1': 0.22; 'subject:code': 0.23; 'web.': 0.25; 'server': 0.29; 'host': 0.30; 'to:addr:python-list': 0.32; 'received:192.168.1': 0.34; 'received:192': 0.34; 'that,': 0.35; 'open': 0.35; 'header:User-Agent:1': 0.35; 'doing': 0.36; 'charset :us-ascii': 0.36; 'received:192.168': 0.37; 'playing': 0.38; 'but': 0.38; 'used': 0.38; 'to:addr:python.org': 0.39; 'where': 0.39; 'would': 0.40; "it's": 0.40; 'free': 0.62; 'care': 0.67; 'reply-to:no real name:2**0': 0.72; 'header:Reply-To:1': 0.72; 'flash': 0.84; 'service)': 0.84; 'setups': 0.84 X-Spam-Checker-Version: SpamAssassin 3.3.1 (2010-03-16) on wuff X-Spam-Level: X-Spam-Status: No, score=-1.0 required=5.0 tests=ALL_TRUSTED autolearn=unavailable version=3.3.1 Date: Mon, 16 May 2011 00:17:15 -0600 From: "Littlefield, Tyler" User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.17) Gecko/20110414 Lightning/1.0b2 Thunderbird/3.1.10 MIME-Version: 1.0 To: python-list@python.org Subject: Re: obviscating python code for distribution References: <87boz3gw5u.fsf@benfinney.id.au> <4dd0a1fc$0$29983$c3e8da3$5496439d@news.astraweb.com> <4DD0B903.4090109@tysdomain.com> In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.12 Precedence: list Reply-To: tyler@tysdomain.com List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Newsgroups: comp.lang.python Message-ID: Lines: 14 NNTP-Posting-Host: 82.94.164.166 X-Trace: 1305526648 news.xs4all.nl 81484 [::ffff:82.94.164.166]:39956 X-Complaints-To: abuse@xs4all.nl Xref: x330-a1.tempe.blueboxinc.net comp.lang.python:5490 >Write your "game" for the "web". >Write is as a SaaS (Software as a Service) - even if it's free and open source. I understood you loud and clear. And that makes a lot of assumptions on my game and the design. I don't really care to host this over the web. I want a centralized server that would perform the logic, where I can offload the playing of sounds (through a soundpack that's already installed) to the client-side. Not only that, but a lot of web technologies that would be used for this wouldn't really work, as I am doing this for the blind; Flash as well as a lot of the popular setups are not very accessible.