Path: csiph.com!usenet.pasdenom.info!weretis.net!feeder4.news.weretis.net!ecngs!feeder2.ecngs.de!newsfeed.freenet.ag!news2.euro.net!newsgate.cistron.nl!newsgate.news.xs4all.nl!post.news.xs4all.nl!not-for-mail Return-Path: X-Original-To: python-list@python.org Delivered-To: python-list@mail.python.org X-Spam-Status: OK 0.013 X-Spam-Evidence: '*H*': 0.97; '*S*': 0.00; '(at': 0.03; 'assign': 0.07; 'subject:Getting': 0.09; 'to:addr:comp.lang.python': 0.09; 'cc:addr:python-list': 0.10; '>the': 0.16; 'level;': 0.16; 'list;': 0.16; 'examples': 0.18; '(or': 0.18; 'assumes': 0.22; 'latter': 0.22; "i'd": 0.22; 'cc:2**0': 0.23; 'player': 0.23; 'this:': 0.23; "i've": 0.23; 'cc:no real name:2**0': 0.24; 'least': 0.25; 'cc:addr:python.org': 0.25; 'header:In-Reply-To:1': 0.25; 'header:User-Agent:1': 0.26; 'select': 0.26; 'values': 0.26; 'subject:list': 0.28; 'decide': 0.28; 'floor.': 0.29; 'seed': 0.29; 'starts': 0.29; 'goes': 0.33; "can't": 0.34; 'received:google.com': 0.34; 'list': 0.35; 'whatever': 0.35; 'problem,': 0.35; 'received:209.85': 0.35; 'data.': 0.36; 'level.': 0.36; 'method': 0.36; 'level': 0.37; 'received:209': 0.37; 'far': 0.37; 'subject:: ': 0.38; 'from:no real name:2**0': 0.60; 'first': 0.61; 'back': 0.62; 'different': 0.63; 'levels': 0.66; "'foo'": 0.84; 'game,': 0.84; 'subject:value': 0.84 Newsgroups: comp.lang.python Date: Tue, 20 Nov 2012 18:18:17 -0800 (PST) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=207.6.153.42; posting-account=XDBuBQoAAAA6sjyktzNtjBLLoDr_CyRH References: User-Agent: G2/1.0 X-Google-Web-Client: true X-Google-IP: 207.6.153.42 MIME-Version: 1.0 Subject: Re: Getting a seeded value from a list From: frednotbob@hotmail.ca To: comp.lang.python@googlegroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Cc: python-list@python.org X-BeenThere: python-list@python.org X-Mailman-Version: 2.1.15 Precedence: list List-Id: General discussion list for the Python programming language List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Message-ID: Lines: 28 NNTP-Posting-Host: 2001:888:2000:d::a6 X-Trace: 1353464302 news.xs4all.nl 6934 [2001:888:2000:d::a6]:56661 X-Complaints-To: abuse@xs4all.nl Xref: csiph.com comp.lang.python:33697 > >The former can be generated from the seed each=20 >time you enter the level; the latter must be generated the first time then= =20 >stored.=20 > Random.random() is already populating the levelSeed list; I've set it as pa= rt of new_game() so that any time the player begins a new game, the levelSe= ed list is replenished with a new set of data. The problem, in a nutshell, is this: When the player starts a new game, make_map() randomly generates level 'Foo= ' as the player's starting floor. Floor 'Bar' is similarly generated as th= e player descends from 'Foo' to 'Bar. =20 Each time the player goes from 'Foo' to 'Bar' (or vice versa), make_map ran= domly generates a new layout for either level. What I'd like to do is select values from 'levelSeed' and assign them to th= e levels that make_map generates so that the player goes back to the same '= Foo' and 'Bar' each time (at least until the player repopulates levelSeed w= ith new values by whatever method I eventually decide to use). I simply can't find any relevant examples online; everything I've found so = far is either intended for a different purpose or assumes that the reader i= s already an experienced programmer.