Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!feeder.erje.net!1.eu.feeder.erje.net!news.swapon.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Gregory Ewing Newsgroups: comp.lang.python Subject: Re: How to properly apply OOP in the bouncing ball code Date: Wed, 13 May 2015 20:20:55 +1200 Lines: 12 Message-ID: References: <009ceef8-066d-4d92-a6c9-761e86584e75@googlegroups.com> <45313faa-d256-4fa4-9e37-4b8dd85e1681@googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net V9F9kqqB2Z5Z6i9uKroqSA0E8Vv0jZ7FY3EPXqxXRNGAmnxFQH Cancel-Lock: sha1:8K5MkpyF1IFUrEmrni97lQC/zwQ= User-Agent: Mozilla Thunderbird 1.0.5 (Macintosh/20050711) X-Accept-Language: en-us, en In-Reply-To: Xref: csiph.com comp.lang.python:90538 Terry Reedy wrote: > On 5/11/2015 8:42 PM, zipher wrote: >> Huh? VPython successfully models particle motion simulation with >> discrete events. That's a discrete approximation to a continuous process. The term "discrete event simulation" is usually used to mean modelling a process that is inherently discrete, e.g. sending data packets over a network. -- Greg