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Groups > comp.lang.python > #197511
| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Newsgroups | comp.lang.python |
| Subject | Beyond Orgmode in Dogelog Player (Re: Game Sprites in Dogelog Notebooks) |
| Date | 2025-06-14 22:25 +0200 |
| Message-ID | <102klrd$q6j0$3@solani.org> (permalink) |
| References | <vvjlpb$dl1g$4@solani.org> <101596o$1h0k$2@solani.org> <101i8c7$8vln$2@solani.org> |
Dogelog Player features a library(markup), that oh the irony, despites its name, cannot read and process markup in any way. Also is distinct from other Prolog system that where approaching the internet from a DCG viewpoint. Nevertheless it allows for amazing pigmentation results across the browser and the console. Dogelog Player is in the fortunate possition to have been realized in 100% Prolog, so we opted to tap into its own lexer and could quickly realize a library(fancy) to pigment tokens. Minimally invasive and with the help of input memory streams, write_term/2 can now also colorize. See also: Beyond Orgmode in Dogelog Player https://medium.com/2989/2a294db469c8 Mild Shock schrieb: > > Dogelog Player is a Prolog system mostly written in > Prolog itself. It is available for the JavaScript, > Python and Java platform. It offers a minimalistic > subset of the ISO core standard for Prolog, dubbed > by the name Novacore. > > It further features a minimalistic library to access > the Browser environment. The content of the library is > developed with hindsight of its usage in Dogelog > Notebooks. Here we give a glimps of its usage > for Game Sprites. > > With a little programming discipline the library(vector) > makes it possibly to design games for different screen > resolutions. To ease the Dogelog Notebook orchestration > of the animation of multiple game sprites via cooperative > multitasking from create_task/1, we introduced > group_gather_async() and group_teardown(). > > See also: > > Game Sprites in Dogelog Notebooks > https://qiita.com/j4n_bur53/items/839061b2a8b34a4d422f
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ANN: Dogelog Player 1.3.2 (XML Interpolation) Mild Shock <janburse@fastmail.fm> - 2025-05-09 11:29 +1000
Self-Tuning GC in Dogelog Player (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation)) Mild Shock <janburse@fastmail.fm> - 2025-05-27 23:01 +0200
Game Sprites in Dogelog Notebooks (Re: ANN: Dogelog Player 1.3.2 (XML Interpolation)) Mild Shock <janburse@fastmail.fm> - 2025-06-01 21:06 +0200
Call Later in Dogelog Notebooks (Re: Game Sprites in Dogelog Notebooks) Mild Shock <janburse@fastmail.fm> - 2025-06-10 16:27 +0200
Beyond Orgmode in Dogelog Player (Re: Game Sprites in Dogelog Notebooks) Mild Shock <janburse@fastmail.fm> - 2025-06-14 22:25 +0200
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