Path: csiph.com!usenet.pasdenom.info!gegeweb.org!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail From: markspace <-@.> Newsgroups: comp.lang.java.programmer Subject: Re: JOGL, Java3d, or other? Date: Thu, 23 Aug 2012 11:58:36 -0700 Organization: A noiseless patient Spider Lines: 16 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 23 Aug 2012 18:58:38 +0000 (UTC) Injection-Info: mx04.eternal-september.org; posting-host="61282af8d6595e8d991edb5ac03d6e00"; logging-data="5376"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+HmnJz3OatqJvfD2lS1id6kTCmgAtYc70=" User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:14.0) Gecko/20120713 Thunderbird/14.0 In-Reply-To: Cancel-Lock: sha1:Kps2juRxn0QWnerab3Xz+GD9ddE= Xref: csiph.com comp.lang.java.programmer:18302 On 8/23/2012 10:55 AM, Daniel Pitts wrote: > I'm considering working on a Minecraft like project, just as an > experiment/hobby. I have no intention of competing with Mojang or Notch ;-) > > I have very little experience with any 3D libraries (other than basic > home-grown ones that aren't hardware accelerated). So, the question I > have is what would be a good first library to jump into? I haven't used any 3D library myself, so I can't say for certain, but I've done some research and jMonkey is the one I would pick. http://jmonkeyengine.com/