Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!aioe.org!.POSTED!not-for-mail From: Abu Yahya Newsgroups: comp.lang.java.programmer Subject: Re: =?UTF-8?B?QW5kcm9pZOKAlFdoeSBEYWx2aWs/?= Date: Mon, 06 Jun 2011 06:25:31 +0530 Organization: Aioe.org NNTP Server Lines: 55 Message-ID: References: NNTP-Posting-Host: satJzUJuB83X3gHHPq6b4g.user.speranza.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@aioe.org User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.17) Gecko/20110414 Thunderbird/3.1.10 X-Notice: Filtered by postfilter v. 0.8.2 Xref: x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:4999 On 6/6/2011 12:45 AM, BGB wrote: > On 6/5/2011 10:58 AM, Abu Yahya wrote: >> On 6/4/2011 10:31 AM, BGB wrote: >>> On 6/3/2011 9:00 PM, Lawrence D'Oliveiro wrote: >>>> In message, BGB wrote: >>>> >>>>> OSX has an ARM variant, namely, iOS, used on the iPhone and iPad. >>>> >>>> Can it run OSX apps? >>>> >>> >>> it depends... >>> >>> AFAIK, the Xcode system produces binaries in the MachO format, which can >>> generally target multiple architectures at the same time, so it is not >>> entirely implausible that dual-target (OSX and iOS) binaries could be be >>> possible to produce (realistically, dunno, depends partly on how Xcode >>> works, which I have not really investigated, and I don't have a Mac >>> either...). >>> >>> however, as-is, plain OSX apps will probably not work on iOS. >>> >>> also, iOS generally needs to be "jailbreaked" to run custom apps anyways >>> (IIRC, prior to uploading to AppStore people run/debug their apps in an >>> emulator...). >> >> >> Incorrect. You can use a provisioning profile to test out your app on a >> real device before you upload it to the AppStore. > > > as noted, I am not an iOS developer, so most of what I know comes from > what I had read about and heard from others. I was not aware of there > being such a provisioning profile. > > > actually... sadly much of what I know of the topic came from an older > smoking lady in one of the classes I was taking and who happened to > develop apps for iOS and OSX and was rather vocal about the whole matter. > > > meanwhile, I just recently proceeded to build my 3D engine project on > Linux via VMware, but it performs terribly as apparently there is no HW > accel, and so Mesa3D is running in software mode... > > but, it is still more convenient than having to reboot into Linux (my > main OS is Windows...). > > so, in any case, emulators are probably not that terrible, either way... > Emulators for hardware devices are a different matter, at least in the case of iOS. Things may sometimes work differently, and you don't get access to the camera or GPS from your emulator (even if you can simulate it somehow, you'd really want to test it live before uploading it to the AppStore).