Path: csiph.com!x330-a1.tempe.blueboxinc.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!news.linkpendium.com!news.linkpendium.com!newsfeeds.ihug.co.nz!lust.ihug.co.nz!ihug.co.nz!not-for-mail From: Lawrence D'Oliveiro Newsgroups: comp.lang.java.programmer Subject: Re: Android?Why Dalvik? Followup-To: comp.lang.java.programmer Date: Mon, 30 May 2011 19:54:37 +1200 Organization: Geek Central Lines: 10 Message-ID: References: NNTP-Posting-Host: 118-92-95-178.dsl.dyn.ihug.co.nz Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7Bit X-Trace: lust.ihug.co.nz 1306742077 9485 118.92.95.178 (30 May 2011 07:54:37 GMT) X-Complaints-To: abuse@ihug.co.nz NNTP-Posting-Date: Mon, 30 May 2011 07:54:37 +0000 (UTC) User-Agent: KNode/4.4.7 Xref: x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:4726 In message , Steve Sobol wrote: > You write Android apps in Java (with the exception of some low-level > code which is written in C; I understand that's mostly done for games). I see a lot of portable software also done in C. For example, the Python and other interpreters used in the Scripting Layer for Android are largely unchanged C code from their versions on other platforms.