Path: csiph.com!x330-a1.tempe.blueboxinc.net!aioe.org!feeder.news-service.com!feeder2.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.246.MISMATCH!nx02.iad01.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!spln!extra.newsguy.com!newsp.newsguy.com!news1 From: Michael Wojcik Newsgroups: comp.lang.java.programmer Subject: Re: boolean to int : was char to decimal Date: Tue, 10 May 2011 11:20:19 -0400 Organization: Micro Focus Lines: 23 Message-ID: References: <92ea64F3avU1@mid.individual.net> NNTP-Posting-Host: p66bf083ad794468d6ee06c3263b2c28dff8437c2a4fcf5b0.newsdawg.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.8.1.23) Gecko/20090812 Thunderbird/2.0.0.23 Mnenhy/0.7.5.0 In-Reply-To: Xref: x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:3920 Jeff Higgins wrote: > > Roedy Green sparked my interest in this subject in a recent cljh post. > My original question was: Will the AGG algo produce a 'nicer' curve > than Java's FlatteningPathIterator? The answer so far is yes and no. > > My interest has now expanded. Starting here, I've a ways to go. > Yes, and in terms of computer graphics, now that you've experimented with Bezier curves you can move on to Bezier splines, then to more general B-splines. Back when I was in graphics (over twenty years ago), a popular curve primitive was NURBS - non-uniform rational B-splines. NURBS let you specify different (hence "non-uniform") weights for the "knots" (control points), which affects how much they influence curvature. Then generalize them to surfaces for some real fun. -- Michael Wojcik Micro Focus Rhetoric & Writing, Michigan State University