Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!weretis.net!feeder4.news.weretis.net!news.musoftware.de!wum.musoftware.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Robert Klemme Newsgroups: comp.lang.java.programmer Subject: Re: iteration blues Date: Fri, 04 Nov 2011 10:34:53 +0100 Lines: 80 Message-ID: <9hhpttFi6sU1@mid.individual.net> References: Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Trace: individual.net Oc0KJKtvSj1o0STbCbpKEAr4KRbR2mCoBz0Tum1LQGO3DlSIY= Cancel-Lock: sha1:74aFg77ZsNRHHAkPWDYHvjHqB60= User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.23) Gecko/20110922 Lightning/1.0b2 Thunderbird/3.1.15 In-Reply-To: Xref: x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:9511 On 11/03/2011 04:37 PM, bob wrote: > So, I wrote this code for some particle effects: > > package com.coolfone.particles; > > import java.util.Iterator; > import java.util.Vector; > > import javax.microedition.khronos.opengles.GL10; > > public class FireManager { > static Vector particles = new Vector(); > > public static void startfire(float x, float y) { > for (int ctr = 0; ctr< 100; ctr++) { > Particle p = new Particle(); > p.x = (float) (x + Math.random()-.5); > p.y = (float) (y + Math.random()-.5); > p.dx = (float) (Math.random()-.5)/4f; > p.dy = (float) (Math.random()-.5)/4f; > p.timeleft = (int) (Math.random() * 50 + 50); > particles.add(p); > } > } > > public static void burnfire() { > Iterator i = particles.iterator(); > Vector removelist = new Vector(); > while (i.hasNext()) { > Particle p = i.next(); > p.move(); > p.timeleft--; > if (p.timeleft == 0) removelist.add(p); > > } > particles.removeAll(removelist); > > } > > public static void drawfire(GL10 gl) { > Iterator i = particles.iterator(); > while (i.hasNext()) { > Particle p = i.next(); > p.draw(gl); > } > } > > } > > I'm concerned about inefficiency in the burnfire function. Does > anyone know how to rewrite this quickly if particles was a linked > list? The main issue is that I'm not sure if removing items during > iteration messes up the iterator. I'm surprised nobody seems to mention Iterator.remove(). public static void burnfire() { for (final Iterator i = particles.iterator(); i.hasNext();) { final Particle p = i.next(); p.move(); p.timeleft--; // Direct access to member, bad! if (p.timeleft == 0) { iter.remove(); } } } This can be used regardless of container type. Efficiency depends on the ratio of removed elements. If you remove much and do not need indexed access (i.e. via List.get(int)) you can use a LinkedList. Otherwise use ArrayList as indicated already. There is no point in using Vector these days any more. And btw, do not be concerned about performance, measure it. Results may be surprising. Kind regards robert