Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!aioe.org!.POSTED!not-for-mail From: Roedy Green Newsgroups: comp.lang.java.programmer Subject: Re: particle container in Java Date: Sat, 05 Nov 2011 06:49:43 -0700 Organization: Canadian Mind Products Lines: 25 Message-ID: <4mfab7hjme9lrklbo9k3415fljail4cgl4@4ax.com> References: <17fed3e9-15e0-466c-bb24-10e74633ea1b@t8g2000yql.googlegroups.com> Reply-To: Roedy Green NNTP-Posting-Host: Z2l1DcCELS0rATq8NqV4Sw.user.speranza.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@aioe.org X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: Forte Agent 6.00/32.1186 Xref: x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:9571 On Thu, 03 Nov 2011 22:41:05 -0700, BGB wrote, quoted or indirectly quoted someone who said : >I am aware that probably around 1000-5000 particles are used for most >particle effects (such as explosions), where one will have maybe 2500 >particles for the "fire and sparks", another 1000 or so for smoke >particles, ... are you doing this rendering in "real" time? In other words fast enough for game rendering, or are you producing movie effects where you can take days to produce a few seconds of rendering? -- Roedy Green Canadian Mind Products http://mindprod.com Capitalism has spurred the competition that makes CPUs faster and faster each year, but the focus on money makes software manufacturers do some peculiar things like deliberately leaving bugs and deficiencies in the software so they can soak the customers for upgrades later. Whether software is easy to use, or never loses data, when the company has a near monopoly, is almost irrelevant to profits, and therefore ignored. The manufacturer focuses on cheap gimicks like dancing paper clips to dazzle naive first-time buyers. The needs of existing experienced users are almost irrelevant. I see software rental as the best remedy.