Groups | Search | Server Info | Keyboard shortcuts | Login | Register


Groups > comp.lang.basic.misc > #417

Re: AI in Qbasic

From Batchman <batchman@fastmail.fm>
Newsgroups comp.lang.basic.misc
Subject Re: AI in Qbasic
Date 2015-07-21 10:00 +1000
Organization Netfront http://www.netfront.net/
Message-ID <mok27a$2l3o$1@adenine.netfront.net> (permalink)
References (1 earlier) <63o1d1$fo7$1@news01.btx.dtag.de> <63q8t5$fec@freenet-news.carleton.ca> <dlpOPrA$FOY0Ewoq@phesk.demon.co.uk> <63qrqf$jls$1@news02.btx.dtag.de> <abe67b2e-fcb9-4d00-8dbe-f4e5bf6f00fb@googlegroups.com>

Show all headers | View raw


rudrakkho@gmail.com wrote:

> Like: if we type what is your name?
> The computer will first recognise the construction and randomise the words
> in each variable in that pattern...(the hard part)

Hi,

Why not try to create a program of the `Text Adventure' style which were 
very popular in the early days of computing?

You would first have to decide WHERE your adventure was going to happen and 
what the users who would play the game was trying to achieve.

For example, you might decide that it was to happen in an old castle or on 
some other planet in our solar system. Then you would be able to decide 
which AREAS the user could move to (and from) and in some of these `areas' 
you might then arrange that one (or more) objects might be available.

Points might be won for each object that the user collected.

These types of adventure normal require the user to type in commands like:
GO WEST or LOOK UP or JUMP DOWN or TAKE GOLD or DROP STONE.

Your program could contain many words which it would recognise and would 
then need to have the ability to `know' which indicated objects and which 
were verbs.

You could consider starting with something very simple and build it up as 
you get more ideas.

It's always a good idea to draw a map of the full area where the adventure
happens so that you can add in all the objects and people that may be 
encountered there.

Batchman


--- news://freenews.netfront.net/ - complaints: news@netfront.net ---

Back to comp.lang.basic.misc | Previous | NextPrevious in thread | Find similar


Thread

AI in Qbasic rudrakkho@gmail.com - 2015-07-18 23:42 -0700
  Re: AI in Qbasic Batchman <batchman@fastmail.fm> - 2015-07-21 10:00 +1000

csiph-web