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Groups > comp.lang.ada > #33125
| Newsgroups | comp.lang.ada |
|---|---|
| Date | 2017-03-07 11:51 -0800 |
| References | <o9mdh6$q0n$1@dont-email.me> <o9mil2$l1f$2@dont-email.me> |
| Message-ID | <ec3d5fd4-a286-4eda-b14f-80668ae55e7b@googlegroups.com> (permalink) |
| Subject | Re: Doom 3 Is Being Rewritten In Ada |
| From | Shark8 <onewingedshark@gmail.com> |
On Tuesday, March 7, 2017 at 8:15:25 AM UTC-7, Mr. Man-wai Chang wrote: > On 7/03/2017 9:47 PM, J-P. Rosen wrote: > > id Tech 4 / Doom 3 Is Being Rewritten In Ada > > http://www.phoronix.com/scan.php?page=news_item&px=Ada-Doom-3 > > > > But why? Other than for fun? :) At about 15:30 -- https://www.youtube.com/watch?v=00Q9-ftiPVQ&nohtml5=1 -- one of the things he's talking about is using static analysis [PCLint] and finding an enumeration from a totally different enumeration-set being assigned to some variable in a game.
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Doom 3 Is Being Rewritten In Ada "J-P. Rosen" <rosen@adalog.fr> - 2017-03-07 14:47 +0100
Re: Doom 3 Is Being Rewritten In Ada "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2017-03-07 23:15 +0800
Re: Doom 3 Is Being Rewritten In Ada Lucretia <laguest9000@googlemail.com> - 2017-03-07 09:38 -0800
Re: Doom 3 Is Being Rewritten In Ada polymorph self <jackvanc3@gmail.com> - 2017-03-11 21:51 -0800
Re: Doom 3 Is Being Rewritten In Ada Luke A. Guest <laguest@archeia.com> - 2017-03-12 18:26 +0000
Re: Doom 3 Is Being Rewritten In Ada Per Sandberg <per.s.sandberg@bahnhof.se> - 2017-03-12 21:16 +0100
Re: Doom 3 Is Being Rewritten In Ada Shark8 <onewingedshark@gmail.com> - 2017-03-07 11:51 -0800
Re: Doom 3 Is Being Rewritten In Ada Olivier Henley <olivier.henley@gmail.com> - 2017-03-14 08:46 -0700
Re: Doom 3 Is Being Rewritten In Ada Luke A. Guest <laguest@archeia.com> - 2017-03-14 19:59 +0000
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