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| Newsgroups | comp.graphics.rendering.renderman |
|---|---|
| Date | 2012-10-01 14:39 -0700 |
| References | <01857f8d$0$20667$c3e8da3@news.astraweb.com> <8573a758-7aad-40cd-b999-2b838f2b0893@z27g2000prd.googlegroups.com> |
| Message-ID | <b5f29fe4-c362-41ca-b240-ff5269ab3415@googlegroups.com> (permalink) |
| Subject | Re: silly shader question : curvature convex and concave. |
| From | Suruchi Sharma <sur.sharma@gmail.com> |
On Wednesday, February 4, 2009 4:28:52 AM UTC-6, Moritz wrote: > Hey Sam, > > > I was wanting to calculate the convexity and concavity and curvature of > > a subdivision surface > > you might want to look at Thomas Burge's curvature shader at > http://www.affine.org/curvature.html > It works with subdivs and what you intend is possible with the code in > there. I've done it myself in the past. :) > > Beers (Coopers), > > Moritz Hi I was trying to find an example of a curvature shader online and I stumbled upon this post and several others liked from this. Although I still haven't been successful at figuring out how to do it. Basically, I want to create a curvature shader in RSL and Slim and match the curvature values to color. Something similar to what is being explained here. http://www.rhino3d.com/5/help/commands/curvatureanalysis.htm Could I please get some help in this? Im really not sure how to go about in this. Any help or suggestion would be greatly appreciated.
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Re: silly shader question : curvature convex and concave. Suruchi Sharma <sur.sharma@gmail.com> - 2012-10-01 14:39 -0700
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