X-Received: by 10.157.1.49 with SMTP id 46mr441577otu.4.1476776598614; Tue, 18 Oct 2016 00:43:18 -0700 (PDT) X-Received: by 10.36.115.203 with SMTP id y194mr540828itb.0.1476776598553; Tue, 18 Oct 2016 00:43:18 -0700 (PDT) Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!news.glorb.com!e187no1715644itc.0!news-out.google.com!w143ni1717itb.0!nntp.google.com!66no662537itl.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.graphics.rendering.renderman Date: Tue, 18 Oct 2016 00:43:18 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2605:e000:ab44:2800:5473:f721:c48d:67fd; posting-account=dfyWVQoAAABlqFWuIRsWL_VqT70QJa26 NNTP-Posting-Host: 2605:e000:ab44:2800:5473:f721:c48d:67fd References: <8a4b605a-0cc1-4b3f-bda5-dd41ddfcf83f@googlegroups.com> <47a197dc-4e08-4e81-b074-56c76dafea42@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <9d7a2d8f-85b3-44c1-a45e-cddacef114f9@googlegroups.com> Subject: Re: New to Renderman and loading problems From: varrogancia@gmail.com Injection-Date: Tue, 18 Oct 2016 07:43:18 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Xref: csiph.com comp.graphics.rendering.renderman:70 On Sunday, August 2, 2015 at 4:22:02 AM UTC-7, sochack...@gmail.com wrote: > actually I have the exact same issue with renderman >=20 > could you explain the creating a variable, never did it before Hey. I just had this same problem. There are 3 or so below your reply that = had done it but I guess I just wanted to clarify. I just describe below my install process. I have 2 drives. C and D. I have Maya 2016. I go through the download installer from Pixar Renderman'= s website. I install renderman into my D drive (though really it is the ins= taller.) The File you get from the pixar website is an installer (an exe) w= here I place it in my secondary D drive. It is here in this D drive where I install the Renderman Installer that the= re is the pixar.license file. Drag and drop this file from the RenderMan Installer in D to your C drive w= here the ACTUAL renderman plugin files are located. Again, my installer is in my D Drive (this is what you download from the pi= xar website.) Then when you run the intaller .exe it'll auto download rende= rman in your C drive. C>Program Files>Pixar>Renderman>.... C Drive HAS the ACTUAL renderman D Drive just has my installer of renderman SEPARATE these two things. Place the license located in the D drive in the C Drive renderman folder. Restart Maya and when you check your plugin windows you should not get the = error anymore. In my case the RenderMan_For_Maya.mll is now checkable. FYI the Plugin Manager is at the Top of Maya: Windows> Settings Preferences> (then scroll down to the Renderman Plugin) Hope this helps. I'd assume if you have 1 Drive, just C, then wherever your installer was do= wnloaded contains the license file. You'd still need to drag and drop that = into where the Installer places Renderman. The installer where the license is separate from where the installer places= the actual Renderman plugin. 1.) You download Installer 2.) You Execute the installer 2.5) License is now within where the Installer is placed 3.) You run the installer 4.) Installer Runs Renderman 5.) You place the license from the installer to where the actual renderman = is placed. I don't know why they make you do this. I would think when you run the inst= aller, in one click, it would just place the license where the installer in= stalls it. The Installer is SEPARATE from the actual renderman that is installed. Confusing....but hope that clarifies things.