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Re: silly shader question : curvature convex and concave.

Date 2012-10-30 10:03 +1030
From Sam Hodge <samh@rsp.com.au>
Newsgroups comp.graphics.rendering.renderman
Subject Re: silly shader question : curvature convex and concave.
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I have ended up with a ray traced approach, using a disk like an
umbrella where rays are cast from the spokes of the umbrella paralell to
the stem of umbrella and measure if they are longer or shorter than the
stem itself.

longer : convex
shorter : concave

Bakes of these were handed over to texture artists.

sam





On 12/10/12 05:17, lollipopshaders@gmail.com wrote:
> Hi Sam, what does your shader source code look like and the resulting renders? That URL doesn't seem to work for me.
> 
> I've done one that can be seen here with source code and renders, not sure how it works with sub-d surfaces: www.christoso.com/demoreel/edge-detection.png
> 
> Christos
> 

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Re: silly shader question : curvature convex and concave. lollipopshaders@gmail.com - 2012-10-11 11:47 -0700
  Re: silly shader question : curvature convex and concave. Sam Hodge <samh@rsp.com.au> - 2012-10-30 10:03 +1030

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