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Groups > comp.graphics.rendering.renderman > #36
| From | Olivier Paquet <Olivier3001@hotmail.com> |
|---|---|
| Newsgroups | comp.graphics.rendering.renderman |
| Subject | Re: The term "hider". |
| Date | 2011-02-10 05:04 -0800 |
| Organization | http://groups.google.com |
| Message-ID | <195ce948-1899-464a-980d-82d2e1e6aab8@s29g2000pra.googlegroups.com> (permalink) |
| References | <b6f9d19d-9d1e-49a8-8ac2-16ce9f026c4b@glegroupsg2000goo.googlegroups.com> |
On 4 fév, 22:36, Alex <abudov...@gmail.com> wrote: > From its name, it seems like it was initially intended to describe a "module" hat performed purely hidden surface elimination (HSE) in an RM renderer. > > But it seems like it's used for anything from Raytracing, Photon mapping, to just regular (hidden) surface elimination. > > Is that because those aspects are tightly coupled to HSE? Ray tracing used for primary rays is just another algorithm for hidden surface elimination. As would be a z buffer. And it could be argued that the primary task when generating photon maps is to figure out which surfaces are visible to each photon (the photon hider does not do "photon mapping" as a whole, it only does photon map generation). The later is a bit of a stretch but I guess it was the least ugly way to add photon map generation within the existing API. Olivier
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Re: The term "hider". Olivier Paquet <Olivier3001@hotmail.com> - 2011-02-10 05:04 -0800
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