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| Newsgroups | comp.graphics.rendering.renderman |
|---|---|
| Date | 2012-10-11 12:11 -0700 |
| References | <01857f8d$0$20667$c3e8da3@news.astraweb.com> <8573a758-7aad-40cd-b999-2b838f2b0893@z27g2000prd.googlegroups.com> |
| Message-ID | <169fec01-bc11-4af3-a3c8-65083683bd53@googlegroups.com> (permalink) |
| Subject | Re: silly shader question : curvature convex and concave. |
| From | LollipopShaders <lollipopshaders@gmail.com> |
Hey Moritz, I am curios to see that curvature shader - though the link isn't working for me. Do you know where else it might be or have the source code? What was in there that made it work for Sub-D's as well. Thanks, Christos On Wednesday, February 4, 2009 2:28:52 AM UTC-8, Moritz wrote: > Hey Sam, > > > I was wanting to calculate the convexity and concavity and curvature of > > a subdivision surface > > you might want to look at Thomas Burge's curvature shader at > http://www.affine.org/curvature.html > It works with subdivs and what you intend is possible with the code in > there. I've done it myself in the past. :) > > Beers (Coopers), > > Moritz
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Re: silly shader question : curvature convex and concave. LollipopShaders <lollipopshaders@gmail.com> - 2012-10-11 12:11 -0700
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