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Re: silly shader question : curvature convex and concave.

Newsgroups comp.graphics.rendering.renderman
Date 2012-10-11 12:11 -0700
References <01857f8d$0$20667$c3e8da3@news.astraweb.com> <8573a758-7aad-40cd-b999-2b838f2b0893@z27g2000prd.googlegroups.com>
Message-ID <169fec01-bc11-4af3-a3c8-65083683bd53@googlegroups.com> (permalink)
Subject Re: silly shader question : curvature convex and concave.
From LollipopShaders <lollipopshaders@gmail.com>

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Hey Moritz, I am curios to see that curvature shader - though the link isn't working for me. Do you know where else it might be or have the source code? What was in there that made it work for Sub-D's as well.

Thanks,
Christos

On Wednesday, February 4, 2009 2:28:52 AM UTC-8, Moritz wrote:
> Hey Sam,
> 
> > I was wanting to calculate the convexity and concavity and curvature of
> > a subdivision surface
> 
> you might want to look at Thomas Burge's curvature shader at
> http://www.affine.org/curvature.html
> It works with subdivs and what you intend is possible with the code in
> there. I've done it myself in the past. :)
> 
> Beers (Coopers),
> 
> Moritz

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Re: silly shader question : curvature convex and concave. LollipopShaders <lollipopshaders@gmail.com> - 2012-10-11 12:11 -0700

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