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Groups > comp.graphics.rendering.raytracing > #33
| From | The Dubious Khelair <khelair@contract.gateway.2wire.net> |
|---|---|
| Newsgroups | comp.graphics.rendering.raytracing |
| Subject | Raytracing on GPU? |
| Date | 2012-11-19 14:14 +0000 |
| Organization | A noiseless patient Spider |
| Message-ID | <k8desf$vf9$1@dont-email.me> (permalink) |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I was having a discussion with a friend the other day and he started wondering whether or not doing complex scenes is possible utilizing GPU processing technology to speed things up. We're both using povray (3.7b now), but are open to new software provided the scene language isn't too horribly different. I guess I always assumed that utilizing the GPU would't be possible for raytracing due to so many calculus equations going through; after a little bit more thought, maybe all of the vector calculations that are accomplished are what a GPU specializes in, though. It'd certainly be nice to speed up scene rendinging by an order of magnitude or more. Things fly compared to how they did before now that povray 3.7b utilizes multiple cores, but with complex scenes, especially in high framerate animation, things can still far too easily turn into days, weeks, and months. If this isn't an option maybe it's time to look a little more into a system that I think I remember hearing about awhile back that handles raytracing scenes with a distributed computing architecture... TIA for any information you may have available. Oh, my friend is not against doing any custom software in order to get this working, either, so alphas and betas are certainly welcome references. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (OpenBSD) iQIcBAEBAgAGBQJQqj2mAAoJECqJ6HQbyBt40lwQAJhNJ9hWbB86tuDQqEh91xOo 0ccCqUBDAmLBSG3fPKkctHNyhGBLHoLaIQVQGgAhbVslBQJwM/969aEMdFcWCG6a YpUydgzdgcCG7A3o1Oc5BuMIIO1e7EO+b83PAX8tTBwBN6vnuGfyKb+Cg3Qctdbp WfGjDT5q3NVz6HWJ515DxyY7psvm7UaC2XnMpH4YH/xhcAel0TxvN3NeDaw8kuyA l00/+FJIdBdkeVCi/PrBdlXve/BkFVdaOcgye7PisgWZOM+33kB7cbnm1MiwADDf TIQX2ZPYJJuZu9iHAMb8LHfSOVcD2aQW2ThhGKB69mmZFX14Pf+UjoMLFF7+WXz0 kGWbcTBINJG/4izZWDIO0FxfekeOsYGbzi0vx161iYND9+/KAZ8pBF7VU7YFztli jjaBaQdOBfNG7WWWdBvVLwkWdSaOggASzeYO6C6wIifaE918U/BWBaeGTE4rv+Mz HVT3/4KzxKX4tFR+rF3lOCWcAcfHFpCEUbjej760YELaMLtn9LQqUFZ+RC/c0fro TVUOza8D2PYOUPwWNoZiQLIU7SwNnJNCMQ98QYqD11etbF3B7i4cpfk0DNC+6qbK oIGIQCqMeH58fOt1JGD5rujbSPqGnUoCdIR/gCaXI0BMvbINsaGZXv/FeZCqH5E1 BY8p2KXNDFcxAAblpRp3 =gCFw -----END PGP SIGNATURE-----
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Raytracing on GPU? The Dubious Khelair <khelair@contract.gateway.2wire.net> - 2012-11-19 14:14 +0000
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