Path: csiph.com!v102.xanadu-bbs.net!xanadu-bbs.net!goblin1!goblin.stu.neva.ru!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!xlned.com!feeder1.xlned.com!zen.net.uk!hamilton.zen.co.uk!reader03.nrc01.news.zen.net.uk.POSTED!not-for-mail From: Nobody Subject: Re: figured part out; new questions Date: Mon, 25 Jun 2012 22:40:05 +0100 User-Agent: Pan/0.14.2 (This is not a psychotic episode. It's a cleansing moment of clarity.) Message-Id: Newsgroups: comp.graphics.algorithms,comp.sys.ibm.pc.demos References: <4fe645de$0$1581$91cee783@newsreader04.highway.telekom.at> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Lines: 16 Organization: Zen Internet NNTP-Posting-Host: 8dd66d1e.news.zen.co.uk X-Trace: DXC=gYN0JZfYLH]R5C\68]hc6Wf2FgniPJjgR=dR0\ckLKGPWeZ<[7LZNRV0 Can you or anyone recommend the top 3D maths or 3D graphics books, even > if they are over 1000 pages? The one I learned from is: Computer Graphics - Principles and Practice Foley, van Dam, Feiner, Hughes Addison Wesley At the time, it was widely considered to be the bible of 3D graphics, but that was in 1995. It's still a good book for the maths and general principles, but it doesn't cover OpenGL or DirectX, nor modern hardware or algorithms tailored to such.