Path: csiph.com!eeepc.pasdenom.info!news.pasdenom.info!news.dougwise.org!nntpfeed.proxad.net!proxad.net!feeder1-1.proxad.net!ecngs!feeder2.ecngs.de!news.netcologne.de!ramfeed1.netcologne.de!news.tele.dk!feed118.news.tele.dk!dotsrc.org!filter.dotsrc.org!news.dotsrc.org!not-for-mail Newsgroups: comp.games.development.programming.algorithms From: erana@localhost.localdomain Subject: Adventure game toolkit for writing them in Python User-Agent: slrn/0.9.9p1 (Linux) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: Date: 05 Feb 2011 12:52:02 GMT Lines: 19 Organization: SunSITE.dk - Supporting Open source NNTP-Posting-Host: 88.147.34.170 X-Trace: news.sunsite.dk DXC=gl3k=CJ<^K\OP]JQ=foLd_YSB=nbEKnk[`Lj]JVV7UTYNF^ZeC6o^N^KAib\KDO`hRKZTam:RAC1X_i936WJ3B9S7LkoJ3TYa:V X-Complaints-To: staff@sunsite.dk Xref: csiph.com comp.games.development.programming.algorithms:48 Hi, In conclusion of playing King's Quest games I tried to make a Python codebase for making adventure games or demos. I choose Python for ease of coding and no design patterns except overrring methods for hacking the toolkit and subsequential games. RPG can easily be added as the toolkit has an inventory. Everything is programming by example. The demo includes a simple one-room game with fighting, picking up items and an inventory: the example has an invisibilty scroll, a myconid enemy and a player char. See http://freshmeat.net/projects/armadillo-adventure Love, erana