Path: csiph.com!x330-a1.tempe.blueboxinc.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!feeder.news-service.com!94.75.214.39.MISMATCH!aioe.org!.POSTED!not-for-mail From: Generale Cluster Newsgroups: comp.games.development.programming.algorithms Subject: algorythm for choosing next bubble's color in puzzle bobble Date: Tue, 07 Jun 2011 11:44:01 +0200 Organization: Aioe.org NNTP Server Lines: 12 Message-ID: NNTP-Posting-Host: tDJQiw9HI9XsFQ3Gy5rCIg.user.speranza.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-15; format=flowed Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@aioe.org User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; it; rv:1.9.2.17) Gecko/20110414 Thunderbird/3.1.10 X-Notice: Filtered by postfilter v. 0.8.2 Xref: x330-a1.tempe.blueboxinc.net comp.games.development.programming.algorithms:11 Hello, I'm developing a javaME clone of puzzle bobble, and I have a doubt on the criteria to adopt when offering the next bubble to the player. Is the bubble sequence in the original game random or is it predefined (in the level map?). Which criteria would you adopt to generate the bubble sequence? The thing I've observed is that when you have a few bubbles remaining on the screen, the bubbles offered by the game are the same colour as the bubbles remaining on the game board. -- elimina unsampdoriano per rispondere via email