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Groups > comp.games.development.programming.algorithms > #50
| Newsgroups | comp.games.development.programming.algorithms |
|---|---|
| From | betatwelve <betatwelve@voila.fr> |
| Date | 2013-12-08 16:51 +0100 |
| Subject | fine tuning ? |
| Message-ID | <364716263@reader.news.ett.com.ua.eli> (permalink) |
| References | <760129fb-0f37-4782-ad85-8f96e0f31450@t13g2000yqm.googlegroups.com> |
| Organization | synergetic AG |
oops, These two articles look similar: You need to record the subtle variations of the features which make that individual's face unique. 1. Using line drawing to organise the position, shape and proportion of the features. 1. Using line drawing to organise the position, shape and proportion of the features. 2. Using softly shaded tone to create the form and texture of each feature. 3. Using larger areas of tone to unite all the elements of the portrait. The next step is discover the size of the head by establishing the distances between the eyes and the top of the head and the eyes and the chin. ; Beyond this, this extract is appropriate This is a strong compositional starting point for a three quarter view portrait. This is a strong compositional starting point for a three quarter view portrait. 3. Using larger areas of tone to unite all the elements of the portrait. ; But Before analyzing the graphics, someone may detail the facilities management of the light with collaborative contributions; I should also indicate that When considering the graphics, it should be useful to deploy the administration of the light earnestly or the shade using up-to-date methodologies Regards,
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fine tuning ? betatwelve <betatwelve@voila.fr> - 2013-12-08 16:51 +0100
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