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Groups > comp.games.development.programming.algorithms > #50

fine tuning ?

Newsgroups comp.games.development.programming.algorithms
From betatwelve <betatwelve@voila.fr>
Date 2013-12-08 16:51 +0100
Subject fine tuning ?
Message-ID <364716263@reader.news.ett.com.ua.eli> (permalink)
References <760129fb-0f37-4782-ad85-8f96e0f31450@t13g2000yqm.googlegroups.com>
Organization synergetic AG

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oops,

These two articles look similar:
 You need to record the subtle variations 
of the features which make that individual's face unique.
 1.   Using line 
drawing to organise the position, shape and proportion of the features.
 1. 
  Using line drawing to organise the position, shape and proportion of the 
features.
 2.   Using softly shaded tone to create the form and texture of 
each feature.
 3.   Using larger areas of tone to unite all the elements of 
the portrait.
 The next step is discover the size of the head by 
establishing the distances between the eyes and the top of the head and the 
eyes and the chin.
;
Beyond this, this extract is appropriate
 This is a strong compositional starting point 
for a three quarter view portrait.
 This is a strong compositional starting 
point for a three quarter view portrait.
 3.   Using larger areas of tone to
 unite all the elements of the portrait.
;
But Before analyzing the graphics, someone may detail the facilities management 
of the light with collaborative contributions;
I should also indicate that When considering the graphics, it should be useful to deploy the 
administration of the light earnestly or the shade using up-to-date 
methodologies 
Regards,

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fine tuning ?  betatwelve <betatwelve@voila.fr> - 2013-12-08 16:51 +0100

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