Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.games.development.programming.algorithms > #35
| Path | csiph.com!newsfeed.hal-mli.net!feeder3.hal-mli.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail |
|---|---|
| From | davidlively@gmail.com |
| Newsgroups | comp.games.development.programming.algorithms |
| Subject | Re: Determining curve of a moving point from 3 accelerometers (XYZ); |
| Date | Sat, 21 Jul 2012 13:35:33 -0700 (PDT) |
| Organization | http://groups.google.com |
| Lines | 26 |
| Message-ID | <2e752c1c-2fee-4138-890e-ea9b1912a9b1@googlegroups.com> (permalink) |
| References | <ao6jql$t5a$1@korweta.task.gda.pl> <0faequg9mqa1qgreb87qj8catg77hs7ukg@4ax.com> <DGlq9.17$LI5.16284803@newssvr11.news.prodigy.com> <ntulqu49ofjijr8v9ec1miteo732idddci@4ax.com> <apn3ep$82c$1@lust.ihug.co.nz> <D5Lv9.3177$V15.310952@newsread2.prod.itd.earthlink.net> |
| NNTP-Posting-Host | 70.247.164.190 |
| Mime-Version | 1.0 |
| Content-Type | text/plain; charset=ISO-8859-1 |
| X-Trace | posting.google.com 1342903026 2821 127.0.0.1 (21 Jul 2012 20:37:06 GMT) |
| X-Complaints-To | groups-abuse@google.com |
| NNTP-Posting-Date | Sat, 21 Jul 2012 20:37:06 +0000 (UTC) |
| Cc | Dave Eberly <eberly@magic-software.com> |
| In-Reply-To | <D5Lv9.3177$V15.310952@newsread2.prod.itd.earthlink.net> |
| Complaints-To | groups-abuse@google.com |
| Injection-Info | glegroupsg2000goo.googlegroups.com; posting-host=70.247.164.190; posting-account=mFdfRgoAAADj2Sd9UkP5u9oL90LYo6b8 |
| User-Agent | G2/1.0 |
| X-Received-Bytes | 2516 |
| Xref | csiph.com comp.games.development.programming.algorithms:35 |
Show key headers only | View raw
On Wednesday, October 30, 2002 1:36:13 AM UTC-5, Dave Eberly wrote: > "Tom Leys" <bob@bob.joe> wrote in message > news:apn3ep$82c$1@lust.ihug.co.nz... > > > So what? Same idea - rotational acceleration integrated to get rotational > > velocity integrated to get rotational position. Pretty simple > % and % > > (who has written a very good physics system - maybe not perfect, but good, > > in this manner) > > I doubt you will find that the standard resources on physics > contain the terms "rotational acceleration", "rotational velocity", > and "rotational position". The last term is meaningless, for sure. > The equations of motion for a rigid body include information > to completely determine the path of the body. Integrate and you > get what you get... > > -- > Dave Eberly > eberly@magic-software.com > http://www.magic-software.com > http://www.wild-magic.com You know, 10 years and two degrees (BSEE/MSEE, and part of a PhD) later, and with 20+ years of development experience under my belt, I have to say: You're still a dick, and completely incorrect.
Back to comp.games.development.programming.algorithms | Previous | Next | Find similar
Re: Determining curve of a moving point from 3 accelerometers (XYZ); davidlively@gmail.com - 2012-07-21 13:35 -0700
csiph-web