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Groups > comp.games.development.programming.algorithms > #35

Re: Determining curve of a moving point from 3 accelerometers (XYZ);

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From davidlively@gmail.com
Newsgroups comp.games.development.programming.algorithms
Subject Re: Determining curve of a moving point from 3 accelerometers (XYZ);
Date Sat, 21 Jul 2012 13:35:33 -0700 (PDT)
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On Wednesday, October 30, 2002 1:36:13 AM UTC-5, Dave Eberly wrote:
> &quot;Tom Leys&quot; &lt;bob@bob.joe&gt; wrote in message
> news:apn3ep$82c$1@lust.ihug.co.nz...
> 
> &gt; So what? Same idea - rotational acceleration integrated to get rotational
> &gt; velocity integrated to get rotational position. Pretty simple
> % and %
> &gt; (who has written a very good physics system - maybe not perfect, but good,
> &gt; in this manner)
> 
> I doubt you will find that the standard resources on physics
> contain the terms &quot;rotational acceleration&quot;, &quot;rotational velocity&quot;,
> and &quot;rotational position&quot;.  The last term is meaningless, for sure.
> The equations of motion for a rigid body include information
> to completely determine the path of the body.  Integrate and you
> get what you get...
> 
> --
> Dave Eberly
> eberly@magic-software.com
> http://www.magic-software.com
> http://www.wild-magic.com

You know, 10 years and two degrees (BSEE/MSEE, and part of a PhD) later, and with 20+ years of development experience under my belt, I have to say:

You're still a dick, and completely incorrect.

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Re: Determining curve of a moving point from 3 accelerometers (XYZ); davidlively@gmail.com - 2012-07-21 13:35 -0700

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