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| From | vincent_belliard <vincent@famillebelliard.fr> |
|---|---|
| Newsgroups | comp.compilers |
| Subject | where to take an object address? |
| Date | 2011-09-13 09:23 -0700 |
| Organization | Compilers Central |
| Message-ID | <11-09-015@comp.compilers> (permalink) |
Hello, In many languages, when you allocate an object, the first byte of the object is the first byte allocated. However, when the object carries virtual information (for example a pointer on a virtual table), the first byte of the object data is not the first byte allocated. In Entity (http://code.google.com/p/entity-language), the object address is in the middle of the object. That means that the object address is between the virtual data and the object data. With this, a reference on an object or the reference on the data have the same value. As with other object oriented languages you can extend classes (adding some field) but you can also extend the virtual part. You can find a documentation of this here: http://code.google.com/p/entity-language/wiki/objects_addresses Vincent Belliard
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where to take an object address? vincent_belliard <vincent@famillebelliard.fr> - 2011-09-13 09:23 -0700
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