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| Newsgroups | comp.ai.genetic |
|---|---|
| Date | 2024-02-07 13:16 -0800 |
| Message-ID | <768c3e97-317a-4b63-a855-fcd3b2a15168n@googlegroups.com> (permalink) |
| Subject | [IEEE CoG 2024] Second Call for Papers |
| From | Davide Gadia <davide.gadia@gmail.com> |
IEEE CoG 2024: The 2024 IEEE Conference on Games August 5-8, 2024 Milan, Italy https://2024.ieee-cog.org/ Call for Papers Submission of *full* papers: March 1, 2024 Submission of *auxiliary* papers: April 28, 2024 The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems. IEEE CoG 2024 will take place at Politecnico di Milano, which is located in Milan, Italy. We invite contributions related to all game aspects, including, but not limited to: - Accessibility and inclusivity in games - Game design (frameworks, game mechanics, etc.) - Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.) - Player-Computer Interfaces - Generative AI for games - Serious/applied games (for health, sustainability, etc.) - Extended reality (virtual reality, mixed reality, and augmented reality) - Esports and live-streaming - Games for education, learning and development - Game editors and authoring tools - Game User Research (player/opponent modeling, player experience studies, psychology of play and player types, etc.) - Game-playing AI - Games as test-beds for algorithms - Game analytics, game data science, and data visualization - AI for game development (automated playtesting, adaptation/personalization in games, etc.) Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games. *** Full papers *** We invite the submission of full *technical* and *vision* papers with an 8 page limit (including references and appendices). Full *technical* papers should provide a technical or empirical contribution to scientific, technical, or engineering aspects of games. Full *vision* papers should describe a vision for the future of the Games field or some part of it, be based on extensive research, and include a comprehensive bibliography. Please notice that the standards for vision papers are high: literature reviews and opinion papers with speculations not grounded in research are immediately rejected. *** Auxiliary papers *** We invite the submission of *short* and *demo* papers. *Short* papers (2-4 pages) describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere. *Demo* papers (2 pages) describe works to be presented during a demo session. All page limits include references and appendices. *** Important Dates *** Full papers submission: March 1, 2024 Full papers acceptance notification: April 15, 2024 Auxiliary papers submission: April 28, 2024 Auxiliary papers acceptance notification: May 28, 2024 Papers camera ready: June 7, 2024 Early bird and (author) registration: June 7, 2024 NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED. All deadlines are Anytime on Earth (AoE). *** Submission Instructions *** Papers must be submitted through the conference submission system available at the following link: https://cmt3.research.microsoft.com/CoG2024 All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. CoG will use a *double-blind review process*. Authors must omit their names and affiliations from their submissions, avoiding obvious identifying statements. Submissions not abiding by anonymity requirements will be desk rejected. Short papers might be allocated to either poster presentations or short oral presentations if time and space permit. Demo papers will be allocated to a demo session. We look forward to having you join us at CoG 2024 in Milan. Best regards, The Organizing Committee of IEEE CoG 2024
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[IEEE CoG 2024] Second Call for Papers Davide Gadia <davide.gadia@gmail.com> - 2024-02-07 13:16 -0800
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